4101 lines
451 KiB
JSON
4101 lines
451 KiB
JSON
![]() |
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|
||
|
2,
|
||
|
13
|
||
|
]
|
||
|
},
|
||
|
"specularIntensity": {
|
||
|
"value": [
|
||
|
0.5
|
||
|
],
|
||
|
"editor": {
|
||
|
"slide": true,
|
||
|
"range": [
|
||
|
0,
|
||
|
1
|
||
|
],
|
||
|
"step": 0.001
|
||
|
},
|
||
|
"type": 13,
|
||
|
"handleInfo": [
|
||
|
"pbrParams",
|
||
|
3,
|
||
|
13
|
||
|
]
|
||
|
},
|
||
|
"emissive": {
|
||
|
"value": [
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1
|
||
|
],
|
||
|
"linear": true,
|
||
|
"editor": {
|
||
|
"type": "color"
|
||
|
},
|
||
|
"type": 16
|
||
|
},
|
||
|
"emissiveScale": {
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"type": 15,
|
||
|
"handleInfo": [
|
||
|
"emissiveScaleParam",
|
||
|
0,
|
||
|
15
|
||
|
]
|
||
|
},
|
||
|
"normalStrength": {
|
||
|
"value": [
|
||
|
1
|
||
|
],
|
||
|
"editor": {
|
||
|
"parent": "USE_NORMAL_MAP",
|
||
|
"slide": true,
|
||
|
"range": [
|
||
|
0,
|
||
|
5
|
||
|
],
|
||
|
"step": 0.001
|
||
|
},
|
||
|
"type": 13,
|
||
|
"handleInfo": [
|
||
|
"emissiveScaleParam",
|
||
|
3,
|
||
|
13
|
||
|
]
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||
|
},
|
||
|
"mainTexture": {
|
||
|
"value": "grey",
|
||
|
"editor": {
|
||
|
"displayName": "AlbedoMap"
|
||
|
},
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||
|
"type": 28,
|
||
|
"handleInfo": [
|
||
|
"albedoMap",
|
||
|
0,
|
||
|
28
|
||
|
]
|
||
|
},
|
||
|
"normalMap": {
|
||
|
"value": "normal",
|
||
|
"type": 28
|
||
|
},
|
||
|
"pbrMap": {
|
||
|
"value": "grey",
|
||
|
"type": 28
|
||
|
},
|
||
|
"metallicRoughnessMap": {
|
||
|
"value": "grey",
|
||
|
"type": 28
|
||
|
},
|
||
|
"occlusionMap": {
|
||
|
"value": "white",
|
||
|
"type": 28
|
||
|
},
|
||
|
"emissiveMap": {
|
||
|
"value": "grey",
|
||
|
"type": 28
|
||
|
},
|
||
|
"albedo": {
|
||
|
"type": 16,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
"albedoScaleAndCutoff": {
|
||
|
"type": 16,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
0.5
|
||
|
]
|
||
|
},
|
||
|
"pbrParams": {
|
||
|
"type": 16,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": [
|
||
|
0,
|
||
|
0.5,
|
||
|
0,
|
||
|
0.5
|
||
|
]
|
||
|
},
|
||
|
"emissiveScaleParam": {
|
||
|
"type": 16,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
"albedoMap": {
|
||
|
"type": 28,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": "grey"
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"phase": "forward-add",
|
||
|
"propertyIndex": 0,
|
||
|
"embeddedMacros": {
|
||
|
"CC_FORWARD_ADD": true
|
||
|
},
|
||
|
"blendState": {
|
||
|
"targets": [
|
||
|
{
|
||
|
"blend": true,
|
||
|
"blendSrc": 1,
|
||
|
"blendDst": 1,
|
||
|
"blendSrcAlpha": 0,
|
||
|
"blendDstAlpha": 1
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"program": "legacy/standard|standard-vs|standard-fs",
|
||
|
"depthStencilState": {
|
||
|
"depthFunc": 2,
|
||
|
"depthTest": true,
|
||
|
"depthWrite": false
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"phase": "shadow-caster",
|
||
|
"propertyIndex": 0,
|
||
|
"rasterizerState": {
|
||
|
"cullMode": 1
|
||
|
},
|
||
|
"program": "legacy/standard|shadow-caster-vs:vert|shadow-caster-fs:frag",
|
||
|
"properties": {
|
||
|
"tilingOffset": {
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"type": 16
|
||
|
},
|
||
|
"mainColor": {
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"editor": {
|
||
|
"displayName": "Albedo",
|
||
|
"type": "color"
|
||
|
},
|
||
|
"type": 16,
|
||
|
"handleInfo": [
|
||
|
"albedo",
|
||
|
0,
|
||
|
16
|
||
|
]
|
||
|
},
|
||
|
"albedoScale": {
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"type": 15,
|
||
|
"handleInfo": [
|
||
|
"albedoScaleAndCutoff",
|
||
|
0,
|
||
|
15
|
||
|
]
|
||
|
},
|
||
|
"alphaThreshold": {
|
||
|
"value": [
|
||
|
0.5
|
||
|
],
|
||
|
"editor": {
|
||
|
"parent": "USE_ALPHA_TEST"
|
||
|
},
|
||
|
"type": 13,
|
||
|
"handleInfo": [
|
||
|
"albedoScaleAndCutoff",
|
||
|
3,
|
||
|
13
|
||
|
]
|
||
|
},
|
||
|
"mainTexture": {
|
||
|
"value": "grey",
|
||
|
"editor": {
|
||
|
"displayName": "AlbedoMap"
|
||
|
},
|
||
|
"type": 28,
|
||
|
"handleInfo": [
|
||
|
"albedoMap",
|
||
|
0,
|
||
|
28
|
||
|
]
|
||
|
},
|
||
|
"albedo": {
|
||
|
"type": 16,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
"albedoScaleAndCutoff": {
|
||
|
"type": 16,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": [
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
0.5
|
||
|
]
|
||
|
},
|
||
|
"albedoMap": {
|
||
|
"type": 28,
|
||
|
"editor": {
|
||
|
"visible": false,
|
||
|
"deprecated": true
|
||
|
},
|
||
|
"value": "grey"
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"shaders": [
|
||
|
{
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "Constants",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "tilingOffset",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "albedo",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "albedoScaleAndCutoff",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "pbrParams",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissive",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveScaleParam",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"binding": 0
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||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "albedoMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_ALBEDO_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "normalMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_NORMAL_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "pbrMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_PBR_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "metallicRoughnessMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_METALLIC_ROUGHNESS_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "occlusionMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_OCCLUSION_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_EMISSIVE_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 6
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [
|
||
|
{
|
||
|
"name": "b_ccLightsBuffer",
|
||
|
"memoryAccess": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "b_clusterLightIndicesBuffer",
|
||
|
"memoryAccess": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "b_clusterLightGridBuffer",
|
||
|
"memoryAccess": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 9
|
||
|
}
|
||
|
],
|
||
|
"images": [],
|
||
|
"subpassInputs": [],
|
||
|
"attributes": [
|
||
|
{
|
||
|
"name": "a_position",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "a_normal",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "a_texCoord",
|
||
|
"defines": [],
|
||
|
"format": 21,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "a_tangent",
|
||
|
"defines": [],
|
||
|
"format": 44,
|
||
|
"location": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "a_joints",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"location": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "a_weights",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"location": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "a_jointAnimInfo",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 6
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld0",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld1",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld2",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 9
|
||
|
},
|
||
|
{
|
||
|
"name": "a_lightingMapUVParam",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHTMAP"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 10
|
||
|
},
|
||
|
{
|
||
|
"name": "a_localShadowBiasAndProbeId",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 11
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_r",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 12
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_g",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 13
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_b",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 14
|
||
|
},
|
||
|
{
|
||
|
"name": "a_vertexId",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"format": 11,
|
||
|
"location": 15
|
||
|
},
|
||
|
{
|
||
|
"name": "a_color",
|
||
|
"defines": [
|
||
|
"USE_VERTEX_COLOR"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"location": 16
|
||
|
},
|
||
|
{
|
||
|
"name": "a_texCoord1",
|
||
|
"defines": [],
|
||
|
"format": 21,
|
||
|
"location": 17
|
||
|
}
|
||
|
],
|
||
|
"varyings": [
|
||
|
{
|
||
|
"name": "v_fog_factor",
|
||
|
"type": 13,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"!CC_USE_ACCURATE_FOG"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "v_shadowPos",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "v_sh_linear_const_r",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHT_PROBE",
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "v_sh_linear_const_g",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHT_PROBE",
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "v_sh_linear_const_b",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHT_PROBE",
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "v_color",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_VERTEX_COLOR"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "v_position",
|
||
|
"type": 15,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 6
|
||
|
},
|
||
|
{
|
||
|
"name": "v_normal",
|
||
|
"type": 15,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "v_uv",
|
||
|
"type": 14,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "v_uv1",
|
||
|
"type": 14,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"HAS_SECOND_UV"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 9
|
||
|
},
|
||
|
{
|
||
|
"name": "v_shadowBiasAndProbeId",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 10
|
||
|
},
|
||
|
{
|
||
|
"name": "v_tangent",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_NORMAL_MAP"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 11
|
||
|
},
|
||
|
{
|
||
|
"name": "v_luv",
|
||
|
"type": 15,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHTMAP",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 12
|
||
|
}
|
||
|
],
|
||
|
"fragColors": [
|
||
|
{
|
||
|
"name": "fragColorX",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "fragColor0",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_PIPELINE_TYPE"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "fragColor1",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_PIPELINE_TYPE"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "fragColor2",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_PIPELINE_TYPE"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"location": 3
|
||
|
}
|
||
|
],
|
||
|
"descriptors": [
|
||
|
{
|
||
|
"rate": 0,
|
||
|
"blocks": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCMorph",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_displacementWeights",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 15,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_displacementTextureInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinningTexture",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_jointTextureInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_jointAnimInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinning",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_joints",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCLocal",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_matWorld",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matWorldIT",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightingMapUVParam",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_localShadowBias",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeData1",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeData2",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
],
|
||
|
"stageFlags": 17
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSH",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_sh_linear_const_r",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_sh_linear_const_g",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_sh_linear_const_b",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_sh_quadratic_r",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_sh_quadratic_g",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_sh_quadratic_b",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_sh_quadratic_a",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHT_PROBE",
|
||
|
"!USE_INSTANCING"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCForwardLight",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_lightPos",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightSizeRangeAngle",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightDir",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"isArray": true
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_jointTexture",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
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|
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|
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||
|
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|
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|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
|
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||
|
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|
||
|
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|
||
|
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||
|
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|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
||
|
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||
|
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|
||
|
"tags": {
|
||
|
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|
||
|
},
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
},
|
||
|
"name": "cc_reflectionProbeDataMap",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"tags": {
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"rate": 1,
|
||
|
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|
||
|
{
|
||
|
"name": "Constants",
|
||
|
"members": [
|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
},
|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "pbrParams",
|
||
|
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|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissive",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveScaleParam",
|
||
|
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|
||
|
"count": 1
|
||
|
}
|
||
|
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|
||
|
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|
||
|
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|
||
|
"binding": 0
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"binding": 1
|
||
|
},
|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"binding": 2
|
||
|
},
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"binding": 3
|
||
|
},
|
||
|
{
|
||
|
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|
||
|
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|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
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|
||
|
],
|
||
|
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|
||
|
"binding": 4
|
||
|
},
|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"binding": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_EMISSIVE_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 6
|
||
|
}
|
||
|
],
|
||
|
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|
||
|
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|
||
|
"buffers": [
|
||
|
{
|
||
|
"name": "b_ccLightsBuffer",
|
||
|
"memoryAccess": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "b_clusterLightIndicesBuffer",
|
||
|
"memoryAccess": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "b_clusterLightGridBuffer",
|
||
|
"memoryAccess": 1,
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
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|
||
|
"binding": 9
|
||
|
}
|
||
|
],
|
||
|
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|
||
|
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|
||
|
},
|
||
|
{
|
||
|
"rate": 2,
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
},
|
||
|
{
|
||
|
"rate": 3,
|
||
|
"blocks": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "CCGlobal",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_time",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_nativeSize",
|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"name": "cc_probeInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
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|
||
|
{
|
||
|
"name": "cc_debug_view_mode",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
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|
||
|
"precision": "mediump "
|
||
|
}
|
||
|
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|
||
|
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|
||
|
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|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "CCCamera",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_matView",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_matViewInv",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_matProj",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_matViewProj",
|
||
|
"typename": "mat4",
|
||
|
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|
||
|
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|
||
|
"precision": "highp "
|
||
|
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|
||
|
{
|
||
|
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|
||
|
"typename": "mat4",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_cameraPos",
|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
"precision": "highp "
|
||
|
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|
||
|
{
|
||
|
"name": "cc_surfaceTransform",
|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
"precision": "mediump "
|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_exposure",
|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
"precision": "mediump "
|
||
|
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|
||
|
{
|
||
|
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|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_mainLitColor",
|
||
|
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|
||
|
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|
||
|
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|
||
|
"precision": "mediump "
|
||
|
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|
||
|
{
|
||
|
"name": "cc_ambientSky",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_ambientGround",
|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_fogColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_fogBase",
|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_fogAdd",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_nearFar",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_viewPort",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
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|
||
|
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|
||
|
}
|
||
|
],
|
||
|
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|
||
|
"stageFlags": 17
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "CCShadow",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_matLightView",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
},
|
||
|
{
|
||
|
"name": "cc_shadowWHPBInfo",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
},
|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"name": "cc_planarNDInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "CCCSM",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_csmViewDir0",
|
||
|
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|
||
|
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|
||
|
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|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmViewDir1",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmViewDir2",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmAtlas",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matCSMViewProj",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmProjDepthInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmProjInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmSplitsInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
],
|
||
|
"stageFlags": 17
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_shadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 17
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 17
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_environment",
|
||
|
"typename": "samplerCube",
|
||
|
"type": 31,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_diffuseMap",
|
||
|
"typename": "samplerCube",
|
||
|
"type": 31,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_IBL",
|
||
|
"CC_USE_DIFFUSEMAP"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": []
|
||
|
}
|
||
|
],
|
||
|
"hash": 2008983501,
|
||
|
"glsl4": {
|
||
|
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 12) in vec4 a_sh_linear_const_r;\n layout(location = 13) in vec4 a_sh_linear_const_g;\n layout(location = 14) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n int getVertexId() {\n return gl_VertexIndex;\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(set = 2, binding = 4) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n layout(set = 2, binding = 8) uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n layout(set = 2, binding = 9) uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n layout(set = 2, binding = 10) uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float
|
||
|
"frag": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 1, binding = 0) uniform Constants {\n vec4 tilingOffset;\n vec4 albedo;\n vec4 albedoScaleAndCutoff;\n vec4 pbrParams;\n vec4 emissive;\n vec4 emissiveScaleParam;\n};\n#if CC_USE_FOG != 4\n float LinearFog(vec4 pos, vec3 cameraPos, float fogStart, float fogEnd) {\n vec4 wPos = pos;\n float cam_dis = distance(cameraPos, wPos.xyz);\n return clamp((fogEnd - cam_dis) / (fogEnd - fogStart), 0., 1.);\n }\n float ExpFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * fogDensity);\n return f;\n }\n float ExpSquaredFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * cam_dis * fogDensity * fogDensity);\n return f;\n }\n float LayeredFog(vec4 pos, vec3 cameraPos, float fogTop, float fogRange, float fogAtten) {\n vec4 wPos = pos;\n vec3 camWorldProj = cameraPos.xyz;\n camWorldProj.y = 0.;\n vec3 worldPosProj = wPos.xyz;\n worldPosProj.y = 0.;\n float fDeltaD = distance(worldPosProj, camWorldProj) / fogAtten * 2.0;\n float fDeltaY, fDensityIntegral;\n if (cameraPos.y > fogTop) {\n if (wPos.y < fogTop) {\n fDeltaY = (fogTop - wPos.y) / fogRange * 2.0;\n fDensityIntegral = fDeltaY * fDeltaY * 0.5;\n }\n else {\n fDeltaY = 0.;\n fDensityIntegral = 0.;\n }\n }\n else {\n if (wPos.y < fogTop) {\n float fDeltaA = (fogTop - cameraPos.y) / fogRange * 2.;\n float fDeltaB = (fogTop - wPos.y) / fogRange * 2.;\n fDeltaY = abs(fDeltaA - fDeltaB);\n fDensityIntegral = abs((fDeltaA * fDeltaA * 0.5) - (fDeltaB * fDeltaB * 0.5));\n }\n else {\n fDeltaY = abs(fogTop - cameraPos.y) / fogRange * 2.;\n fDensityIntegral = abs(fDeltaY * fDeltaY * 0.5);\n }\n }\n float fDensity;\n if (fDeltaY != 0.) {\n fDensity = (sqrt(1.0 + ((fDeltaD / fDeltaY) * (fDeltaD / fDeltaY)))) * fDensityIntegral;\n }\n else {\n fDensity = 0.;\n }\n float f = exp(-fDensity);\n return f;\n }\n#endif\nvoid CC_TRANSFER_FOG_BASE(vec4 pos, out float factor)\n{\n#if CC_USE_FOG == 0\n\tfactor = LinearFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.y);\n#elif CC_USE_FOG == 1\n\tfactor = ExpFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 2\n\tfactor = ExpSquaredFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 3\n\tfactor = LayeredFog(pos, cc_cameraPos.xyz, cc_fogAdd.x, cc_fogAdd.y, cc_fogAdd.z);\n#else\n\tfactor = 1.0;\n#endif\n}\nvoid CC_APPLY_FOG_BASE(inout vec4 color, float factor) {\n\tcolor = vec4(mix(cc_fogColor.rgb, color.rgb, factor), color.a);\n}\n#if !CC_USE_ACCURATE_FOG\nlayout(location = 0) in mediump float v_fog_factor;\
|
||
|
},
|
||
|
"glsl3": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(std140) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n
|
||
|
"frag": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform Constants {\n vec4 tilingOffset;\n vec4 albedo;\n vec4 albedoScaleAndCutoff;\n vec4 pbrParams;\n vec4 emissive;\n vec4 emissiveScaleParam;\n};\n#if CC_USE_FOG != 4\n float LinearFog(vec4 pos, vec3 cameraPos, float fogStart, float fogEnd) {\n vec4 wPos = pos;\n float cam_dis = distance(cameraPos, wPos.xyz);\n return clamp((fogEnd - cam_dis) / (fogEnd - fogStart), 0., 1.);\n }\n float ExpFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * fogDensity);\n return f;\n }\n float ExpSquaredFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * cam_dis * fogDensity * fogDensity);\n return f;\n }\n float LayeredFog(vec4 pos, vec3 cameraPos, float fogTop, float fogRange, float fogAtten) {\n vec4 wPos = pos;\n vec3 camWorldProj = cameraPos.xyz;\n camWorldProj.y = 0.;\n vec3 worldPosProj = wPos.xyz;\n worldPosProj.y = 0.;\n float fDeltaD = distance(worldPosProj, camWorldProj) / fogAtten * 2.0;\n float fDeltaY, fDensityIntegral;\n if (cameraPos.y > fogTop) {\n if (wPos.y < fogTop) {\n fDeltaY = (fogTop - wPos.y) / fogRange * 2.0;\n fDensityIntegral = fDeltaY * fDeltaY * 0.5;\n }\n else {\n fDeltaY = 0.;\n fDensityIntegral = 0.;\n }\n }\n else {\n if (wPos.y < fogTop) {\n float fDeltaA = (fogTop - cameraPos.y) / fogRange * 2.;\n float fDeltaB = (fogTop - wPos.y) / fogRange * 2.;\n fDeltaY = abs(fDeltaA - fDeltaB);\n fDensityIntegral = abs((fDeltaA * fDeltaA * 0.5) - (fDeltaB * fDeltaB * 0.5));\n }\n else {\n fDeltaY = abs(fogTop - cameraPos.y) / fogRange * 2.;\n fDensityIntegral = abs(fDeltaY * fDeltaY * 0.5);\n }\n }\n float fDensity;\n if (fDeltaY != 0.) {\n fDensity = (sqrt(1.0 + ((fDeltaD / fDeltaY) * (fDeltaD / fDeltaY)))) * fDensityIntegral;\n }\n else {\n fDensity = 0.;\n }\n float f = exp(-fDensity);\n return f;\n }\n#endif\nvoid CC_TRANSFER_FOG_BASE(vec4 pos, out float factor)\n{\n#if CC_USE_FOG == 0\n\tfactor = LinearFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.y);\n#elif CC_USE_FOG == 1\n\tfactor = ExpFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 2\n\tfactor = ExpSquaredFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 3\n\tfactor = LayeredFog(pos, cc_cameraPos.xyz, cc_fogAdd.x, cc_fogAdd.y, cc_fogAdd.z);\n#else\n\tfactor = 1.0;\n#endif\n}\nvoid CC_APPLY_FOG_BASE(inout vec4 color, float factor) {\n\tcolor = vec4(mix(cc_fogColor.rgb, color.rgb, factor), color.a);\n}\n#if !CC_USE_ACCURATE_FOG\nin mediump float v_fog_factor;\n#endif\nvoid CC_APPLY_FOG(inout vec4 color) {\n#if !CC_USE_ACC
|
||
|
},
|
||
|
"glsl1": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n uniform vec4 cc_displacementWeights[15];\n uniform vec4 cc_displacementTextureInfo;\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(s
|
||
|
"frag": "\n#ifdef GL_EXT_draw_buffers\n#extension GL_EXT_draw_buffers: enable\n#endif\n#ifdef GL_OES_standard_derivatives\n#extension GL_OES_standard_derivatives: enable\n#endif\n#ifdef GL_EXT_shader_texture_lod\n#extension GL_EXT_shader_texture_lod: enable\n#endif\nprecision highp float;\nuniform mediump vec4 cc_probeInfo;\n uniform mediump vec4 cc_debug_view_mode;\nuniform highp mat4 cc_matView;\n uniform highp mat4 cc_matViewProj;\n uniform highp vec4 cc_cameraPos;\n uniform mediump vec4 cc_surfaceTransform;\n uniform mediump vec4 cc_exposure;\n uniform mediump vec4 cc_mainLitDir;\n uniform mediump vec4 cc_mainLitColor;\n uniform mediump vec4 cc_ambientSky;\n uniform mediump vec4 cc_ambientGround;\n uniform mediump vec4 cc_fogColor;\n uniform mediump vec4 cc_fogBase;\n uniform mediump vec4 cc_fogAdd;\n uniform mediump vec4 cc_nearFar;\n uniform mediump vec4 cc_viewPort;\n uniform vec4 albedo;\n uniform vec4 albedoScaleAndCutoff;\n uniform vec4 pbrParams;\n uniform vec4 emissive;\n uniform vec4 emissiveScaleParam;\n#if CC_USE_FOG != 4\n float LinearFog(vec4 pos, vec3 cameraPos, float fogStart, float fogEnd) {\n vec4 wPos = pos;\n float cam_dis = distance(cameraPos, wPos.xyz);\n return clamp((fogEnd - cam_dis) / (fogEnd - fogStart), 0., 1.);\n }\n float ExpFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * fogDensity);\n return f;\n }\n float ExpSquaredFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * cam_dis * fogDensity * fogDensity);\n return f;\n }\n float LayeredFog(vec4 pos, vec3 cameraPos, float fogTop, float fogRange, float fogAtten) {\n vec4 wPos = pos;\n vec3 camWorldProj = cameraPos.xyz;\n camWorldProj.y = 0.;\n vec3 worldPosProj = wPos.xyz;\n worldPosProj.y = 0.;\n float fDeltaD = distance(worldPosProj, camWorldProj) / fogAtten * 2.0;\n float fDeltaY, fDensityIntegral;\n if (cameraPos.y > fogTop) {\n if (wPos.y < fogTop) {\n fDeltaY = (fogTop - wPos.y) / fogRange * 2.0;\n fDensityIntegral = fDeltaY * fDeltaY * 0.5;\n }\n else {\n fDeltaY = 0.;\n fDensityIntegral = 0.;\n }\n }\n else {\n if (wPos.y < fogTop) {\n float fDeltaA = (fogTop - cameraPos.y) / fogRange * 2.;\n float fDeltaB = (fogTop - wPos.y) / fogRange * 2.;\n fDeltaY = abs(fDeltaA - fDeltaB);\n fDensityIntegral = abs((fDeltaA * fDeltaA * 0.5) - (fDeltaB * fDeltaB * 0.5));\n }\n else {\n fDeltaY = abs(fogTop - cameraPos.y) / fogRange * 2.;\n fDensityIntegral = abs(fDeltaY * fDeltaY * 0.5);\n }\n }\n float fDensity;\n if (fDeltaY != 0.) {\n fDensity = (sqrt(1.0 + ((fDeltaD / fDeltaY) * (fDeltaD / fDeltaY)))) * fDensityIntegral;\n }\n else {\n fDensity = 0.;\n }\n float f = exp(-fDensity);\n return f;\n }\n#endif\nvoid CC_TRANSFER_FOG_BASE(vec4 pos, out float factor)\n{\n#if CC_USE_FOG == 0\n\tfactor = LinearFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.y);\n#elif CC_USE_FOG == 1\n\tfactor = ExpFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 2\n\tfactor = ExpSquaredFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 3\n\tfactor = LayeredFog(pos, cc_cameraPos.xyz, cc_fogAdd.x, cc_fogAdd.y, cc_fogAdd.z);\n#else\n\tfactor = 1.0;\n#endif\n}\nvoid CC_APPLY_FOG_BASE(inout vec4 color, float factor) {\n\tcolor = vec4(mix(cc_fogColor.rgb, color.rgb, factor), color.a);\n}\n#if !CC_USE_ACCURATE_FOG\nvarying mediump float v_fog_factor;\n#endif\nvoid
|
||
|
},
|
||
|
"builtins": {
|
||
|
"globals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCGlobal",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCamera",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCShadow",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCSM",
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_shadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_environment",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_diffuseMap",
|
||
|
"defines": [
|
||
|
"CC_USE_IBL",
|
||
|
"CC_USE_DIFFUSEMAP"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"locals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCMorph",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinning",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCLocal",
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSH",
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHT_PROBE",
|
||
|
"!USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCForwardLight",
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_jointTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeCubemap",
|
||
|
"defines": [
|
||
|
"CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbePlanarMap",
|
||
|
"defines": [
|
||
|
"CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeDataMap",
|
||
|
"defines": [
|
||
|
"CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightingMap",
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHTMAP",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"statistics": {
|
||
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 135,
|
||
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 124
|
||
|
}
|
||
|
},
|
||
|
"defines": [
|
||
|
{
|
||
|
"name": "USE_INSTANCING",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"editor": {
|
||
|
"elevated": true
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_SKINNING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHTMAP",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"default": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_MORPH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_COUNT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"range": [
|
||
|
2,
|
||
|
8
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_POSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_NORMAL",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_TANGENT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_PRECOMPUTED",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_FOG",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
4
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_ACCURATE_FOG",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_VERTEX_COLOR",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "HAS_SECOND_UV",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_NORMAL_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_FORWARD_ADD",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_TWOSIDE",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "SAMPLE_FROM_RT",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_DEBUG_VIEW",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SURFACES_ENABLE_DEBUG_VIEW",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_DEBUG_VIEW",
|
||
|
"CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_FORMAT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_USE_LINEAR_DEPTH",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_DIR_SHADOW_PCF_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_CASCADED_LAYERS_TRANSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_IBL",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
2
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_DIFFUSEMAP",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_IBL"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
2
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_HDR",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHTMAP",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_REFLECTION_DENOISE",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOW_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_DIR_LIGHT_SHADOW_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_SHADOW_TYPE"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_DISABLE_DIRECTIONAL_LIGHT",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_IBL_CONVOLUTED",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_REFLECTION_DENOISE",
|
||
|
"CC_USE_IBL",
|
||
|
"!CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_RGBE_OUTPUT",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_FLOAT_OUTPUT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"!CC_USE_RGBE_OUTPUT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_TONE_MAPPING_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_HDR",
|
||
|
"!CC_USE_RGBE_OUTPUT",
|
||
|
"!CC_USE_FLOAT_OUTPUT"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "HDR_TONE_MAPPING_ACES",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_HDR",
|
||
|
"CC_TONE_MAPPING_TYPE",
|
||
|
"!CC_USE_RGBE_OUTPUT",
|
||
|
"!CC_USE_FLOAT_OUTPUT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_LIGHT_MAP_VERSION",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHTMAP",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_ALBEDO_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "ALBEDO_UV",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_ALBEDO_MAP"
|
||
|
],
|
||
|
"options": [
|
||
|
"v_uv",
|
||
|
"v_uv1"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "NORMAL_UV",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_NORMAL_MAP"
|
||
|
],
|
||
|
"options": [
|
||
|
"v_uv",
|
||
|
"v_uv1"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "PBR_UV",
|
||
|
"type": "string",
|
||
|
"defines": [],
|
||
|
"options": [
|
||
|
"v_uv",
|
||
|
"v_uv1"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_PBR_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_METALLIC_ROUGHNESS_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_OCCLUSION_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_EMISSIVE_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "EMISSIVE_UV",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_EMISSIVE_MAP"
|
||
|
],
|
||
|
"options": [
|
||
|
"v_uv",
|
||
|
"v_uv1"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_ALPHA_TEST",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "ALPHA_TEST_CHANNEL",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_ALPHA_TEST"
|
||
|
],
|
||
|
"options": [
|
||
|
"a",
|
||
|
"r"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_PIPELINE_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_FORCE_FORWARD_SHADING",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_PIPELINE_TYPE",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"name": "legacy/standard|standard-vs|standard-fs"
|
||
|
},
|
||
|
{
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "Constants",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "tilingOffset",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "albedo",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "albedoScaleAndCutoff",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "pbrParams",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissive",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveScaleParam",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"binding": 0
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "albedoMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_ALBEDO_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 1
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": [],
|
||
|
"attributes": [
|
||
|
{
|
||
|
"name": "a_position",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "a_normal",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "a_texCoord",
|
||
|
"defines": [],
|
||
|
"format": 21,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "a_tangent",
|
||
|
"defines": [],
|
||
|
"format": 44,
|
||
|
"location": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "a_joints",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"location": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "a_weights",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"location": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "a_jointAnimInfo",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 6
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld0",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld1",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld2",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 9
|
||
|
},
|
||
|
{
|
||
|
"name": "a_lightingMapUVParam",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHTMAP"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
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|
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|
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|
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|
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|
||
|
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|
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|
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|
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|
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|
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"tags": {
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},
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|
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|
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"CC_USE_BAKED_ANIMATION"
|
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|
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|
"tags": {
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|
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|
||
|
},
|
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|
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|
||
|
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|
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||
|
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||
|
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|
||
|
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|
||
|
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|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
|
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|
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{
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|
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|
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|
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|
{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
|
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|
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|
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|
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|
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|
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|
||
|
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||
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|
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|
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|
||
|
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|
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|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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{
|
||
|
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|
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|
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|
||
|
},
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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||
|
"name": "cc_csmAtlas",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matCSMViewProj",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmProjDepthInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmProjInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmSplitsInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "CCGlobal",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_time",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_screenSize",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_nativeSize",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_probeInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_debug_view_mode",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "CCCamera",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_matView",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matViewInv",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matProj",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matProjInv",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matViewProj",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matViewProjInv",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_cameraPos",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_surfaceTransform",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_screenScale",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_exposure",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_mainLitDir",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_mainLitColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_ambientSky",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_ambientGround",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_fogColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_fogBase",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_fogAdd",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_nearFar",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_viewPort",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_shadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": []
|
||
|
}
|
||
|
],
|
||
|
"hash": 1131059779,
|
||
|
"glsl4": {
|
||
|
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 12) in vec4 a_sh_linear_const_r;\n layout(location = 13) in vec4 a_sh_linear_const_g;\n layout(location = 14) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n int getVertexId() {\n return gl_VertexIndex;\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(set = 2, binding = 4) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n layout(set = 2, binding = 8) uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n layout(set = 2, binding = 9) uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n layout(set = 2, binding = 10) uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float
|
||
|
"frag": "\nprecision highp float;\nlayout(set = 1, binding = 0) uniform Constants {\n vec4 tilingOffset;\n vec4 albedo;\n vec4 albedoScaleAndCutoff;\n vec4 pbrParams;\n vec4 emissive;\n vec4 emissiveScaleParam;\n};\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nlayout(set = 0, binding = 2) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n mediump vec4 cc_shadowNFLSInfo;\n mediump vec4 cc_shadowWHPBInfo;\n mediump vec4 cc_shadowLPNNInfo;\n lowp vec4 cc_shadowColor;\n mediump vec4 cc_planarNDInfo;\n};\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n layout(set = 0, binding = 3) uniform CCCSM {\n highp vec4 cc_csmViewDir0[4];\n highp vec4 cc_csmViewDir1[4];\n highp vec4 cc_csmViewDir2[4];\n highp vec4 cc_csmAtlas[4];\n highp mat4 cc_matCSMViewProj[4];\n highp vec4 cc_csmProjDepthInfo[4];\n highp vec4 cc_csmProjInfo[4];\n highp vec4 cc_csmSplitsInfo;\n };\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nfloat GetLinearDepthFromViewSpace(vec3 viewPos, float near, float far) {\n float dist = length(viewPos);\n return (dist - near) / (far - near);\n}\nfloat CCGetLinearDepth(vec3 worldPos, float viewSpaceBias) {\n\tvec4 viewPos = cc_matLightView * vec4(worldPos.xyz, 1.0);\n viewPos.z += viewSpaceBias;\n\treturn GetLinearDepthFromViewSpace(viewPos.xyz, cc_shadowNFLSInfo.x, cc_shadowNFLSInfo.y);\n}\nfloat CCGetLinearDepth(vec3 worldPos) {\n\treturn CCGetLinearDepth(worldPos, 0.0);\n}\n#if CC_RECEIVE_SHADOW\n layout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n };\n layout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTr
|
||
|
},
|
||
|
"glsl3": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(std140) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n
|
||
|
"frag": "\nprecision highp float;\nlayout(std140) uniform Constants {\n vec4 tilingOffset;\n vec4 albedo;\n vec4 albedoScaleAndCutoff;\n vec4 pbrParams;\n vec4 emissive;\n vec4 emissiveScaleParam;\n};\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nlayout(std140) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n mediump vec4 cc_shadowNFLSInfo;\n mediump vec4 cc_shadowWHPBInfo;\n mediump vec4 cc_shadowLPNNInfo;\n lowp vec4 cc_shadowColor;\n mediump vec4 cc_planarNDInfo;\n};\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n layout(std140) uniform CCCSM {\n highp vec4 cc_csmViewDir0[4];\n highp vec4 cc_csmViewDir1[4];\n highp vec4 cc_csmViewDir2[4];\n highp vec4 cc_csmAtlas[4];\n highp mat4 cc_matCSMViewProj[4];\n highp vec4 cc_csmProjDepthInfo[4];\n highp vec4 cc_csmProjInfo[4];\n highp vec4 cc_csmSplitsInfo;\n };\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nfloat GetLinearDepthFromViewSpace(vec3 viewPos, float near, float far) {\n float dist = length(viewPos);\n return (dist - near) / (far - near);\n}\nfloat CCGetLinearDepth(vec3 worldPos, float viewSpaceBias) {\n\tvec4 viewPos = cc_matLightView * vec4(worldPos.xyz, 1.0);\n viewPos.z += viewSpaceBias;\n\treturn GetLinearDepthFromViewSpace(viewPos.xyz, cc_shadowNFLSInfo.x, cc_shadowNFLSInfo.y);\n}\nfloat CCGetLinearDepth(vec3 worldPos) {\n\treturn CCGetLinearDepth(worldPos, 0.0);\n}\n#if CC_RECEIVE_SHADOW\n layout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n };\n layout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposu
|
||
|
},
|
||
|
"glsl1": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n uniform vec4 cc_displacementWeights[15];\n uniform vec4 cc_displacementTextureInfo;\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(s
|
||
|
"frag": "\nprecision highp float;\n uniform vec4 albedo;\n uniform vec4 albedoScaleAndCutoff;\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nuniform highp mat4 cc_matLightView;\n uniform mediump vec4 cc_shadowNFLSInfo;\n uniform mediump vec4 cc_shadowLPNNInfo;\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n #endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nfloat GetLinearDepthFromViewSpace(vec3 viewPos, float near, float far) {\n float dist = length(viewPos);\n return (dist - near) / (far - near);\n}\nfloat CCGetLinearDepth(vec3 worldPos, float viewSpaceBias) {\n\tvec4 viewPos = cc_matLightView * vec4(worldPos.xyz, 1.0);\n viewPos.z += viewSpaceBias;\n\treturn GetLinearDepthFromViewSpace(viewPos.xyz, cc_shadowNFLSInfo.x, cc_shadowNFLSInfo.y);\n}\nfloat CCGetLinearDepth(vec3 worldPos) {\n\treturn CCGetLinearDepth(worldPos, 0.0);\n}\n#if CC_RECEIVE_SHADOW\n uniform highp sampler2D cc_shadowMap;\n uniform highp sampler2D cc_spotShadowMap;\n #if CC_SUPPORT_CASCADED_SHADOW_MAP\n #else\n #endif\n#endif\nvarying vec2 v_uv;\n#if HAS_SECOND_UV\n varying vec2 v_uv1;\n#endif\nvarying vec4 v_worldPos;\nvarying highp vec2 v_clip_depth;\n#if USE_ALBEDO_MAP\n uniform sampler2D albedoMap;\n#endif\n#if USE_ALPHA_TEST\n#endif\nvec4 frag () {\n vec4 baseColor = albedo;\n #if USE_ALPHA_TEST\n #if USE_ALBEDO_MAP\n baseColor *= texture2D(albedoMap, ALBEDO_UV);\n #endif\n if (baseColor.ALPHA_TEST_CHANNEL < albedoScaleAndCutoff.w) discard;\n #endif\n highp float clipDepth = v_clip_depth.x / v_clip_depth.y * 0.5 + 0.5;\n if(cc_shadowLPNNInfo.x > 0.000001 && cc_shadowLPNNInfo.x < 1.999999) {\n #if CC_SHADOWMAP_USE_LINEAR_DEPTH\n clipDepth = CCGetLinearDepth(v_worldPos.xyz);\n #endif\n }\n #if CC_SHADOWMAP_FORMAT == 1\n return packDepthToRGBA(clipDepth);\n #else\n return vec4(clipDepth, 1.0, 1.0, 1.0);\n #endif\n}\nvoid main() { gl_FragColor = frag(); }"
|
||
|
},
|
||
|
"builtins": {
|
||
|
"globals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCShadow",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCSM",
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCGlobal",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCamera",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_shadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"locals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCMorph",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinning",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCLocal",
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_jointTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"statistics": {
|
||
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 52,
|
||
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 105
|
||
|
}
|
||
|
},
|
||
|
"defines": [
|
||
|
{
|
||
|
"name": "USE_INSTANCING",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"editor": {
|
||
|
"elevated": true
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_SKINNING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHTMAP",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_MORPH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_COUNT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"range": [
|
||
|
2,
|
||
|
8
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_POSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_NORMAL",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_TANGENT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_PRECOMPUTED",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "HAS_SECOND_UV",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_ALBEDO_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "ALBEDO_UV",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_ALBEDO_MAP"
|
||
|
],
|
||
|
"options": [
|
||
|
"v_uv",
|
||
|
"v_uv1"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_ALPHA_TEST",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "ALPHA_TEST_CHANNEL",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_ALPHA_TEST"
|
||
|
],
|
||
|
"options": [
|
||
|
"a",
|
||
|
"r"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_USE_LINEAR_DEPTH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_FORMAT",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"name": "legacy/standard|shadow-caster-vs:vert|shadow-caster-fs:frag"
|
||
|
}
|
||
|
],
|
||
|
"combinations": [],
|
||
|
"hideInEditor": false
|
||
|
}
|