65 lines
1.9 KiB
TypeScript

// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class GameData extends cc.Component {
private static _instance: GameData = null;
public selectedLevel: number = 1;
public static get instance(): GameData {
if (!this._instance) {
this._instance = new GameData();
}
return this._instance;
}
// 🔹 Shooting speed (seconds per shot)
public get enemyShootingInterval(): number {
switch (this.selectedLevel) {
case 1: return 8;
case 2: return 6;
case 3: return 4;
case 4: return 2;
default: return 8;
}
}
// 🔹 Enemy spawn interval (seconds)
public get enemySpawnInterval(): number {
switch (this.selectedLevel) {
case 1: return 6;
case 2: return 8;
case 3: return 10;
case 4: return 12;
default: return 6;
}
}
// 🔹 Player speed
public get enemyMoveTime(): number {
switch (this.selectedLevel) {
case 1: return 3;
case 2: return 4;
case 3: return 5;
case 4: return 6;
default: return 3;
}
}
// 🔹 Any other level-based settings...
public get enemyHealth(): number {
return this.selectedLevel;
}
}