40 lines
1.4 KiB
TypeScript

// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
setMovements() {
var moveDown = cc.moveBy(2, cc.v2(0, -this.node.parent.getContentSize().height * 0.95));
this.node.runAction(cc.repeatForever(moveDown));
}
setScale() {
const scaleUp = cc.scaleTo(0.5, 1.25, 1);
const scaleDown = cc.scaleTo(0.5, 1, 1);
const scalePulse = cc.sequence(scaleUp, scaleDown);
this.node.runAction(cc.repeatForever(scalePulse));
}
onLoad () {
this.scheduleOnce(this.setMovements, 0.1);
this.scheduleOnce(this.setScale, 0.1);
}
update (dt) {
if(this.node.position.y <= -(this.node.parent.getContentSize().height)) {
this.node.destroy();
}
}
}