74 lines
2.5 KiB
TypeScript
74 lines
2.5 KiB
TypeScript
// Learn TypeScript:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class GameData extends cc.Component {
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private static _instance: GameData = null;
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public selectedLevel: number = 1;
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public score: number = 0;
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public soundEnabled: boolean = true;
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public musicEnabled: boolean = true;
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public static get instance(): GameData {
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if (!this._instance) {
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this._instance = new GameData();
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this._instance.soundEnabled = cc.sys.localStorage.getItem('soundEnabled') !== 'false';
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this._instance.musicEnabled = cc.sys.localStorage.getItem('musicEnabled') !== 'false';
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}
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return this._instance;
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}
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public setSoundEnabled(enabled: boolean) {
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this.soundEnabled = enabled;
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cc.sys.localStorage.setItem('soundEnabled', enabled.toString());
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}
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public setMusicEnabled(enabled: boolean) {
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this.musicEnabled = enabled;
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cc.sys.localStorage.setItem('musicEnabled', enabled.toString());
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}
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public setScore(score: number) {
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this.score = score;
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}
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public getScore(): number {
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return this.score;
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}
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public get enemyHealth(): number {
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return this.selectedLevel;
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}
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private levelConfig = {
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1: { shootingSpeed: 6, spawnInterval: 6, playerSpeed: 2.5 },
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2: { shootingSpeed: 5, spawnInterval: 8, playerSpeed: 3 },
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3: { shootingSpeed: 4, spawnInterval: 10, playerSpeed: 3.5 },
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4: { shootingSpeed: 3, spawnInterval: 12, playerSpeed: 4 },
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};
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public get playerShootingInterval(): number {
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return this.levelConfig[this.selectedLevel].shootingSpeed;
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}
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public get enemySpawnInterval(): number {
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return this.levelConfig[this.selectedLevel].spawnInterval;
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}
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public get enemyMoveTime(): number {
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return this.levelConfig[this.selectedLevel].playerSpeed;
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}
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}
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