// Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html import GameData from "./GameData"; import SoundManager from "./SoundsManager"; const {ccclass, property} = cc._decorator; @ccclass export default class MenuScreen extends cc.Component { onLoad() { const scene = cc.director.getScene().name; if(scene === 'Menu') { this.scheduleOnce(() => { SoundManager.instance.playMusic('Judgement', true); }, 0.1); } } loadLevelsScene() { SoundManager.instance.playEffect('click'); cc.director.preloadScene('Level', () => { cc.director.loadScene('Level'); }); } loadGameScene(event, customData) { SoundManager.instance.playEffect('click'); const selectedLevel = Number(customData); GameData.instance.selectedLevel = selectedLevel; SoundManager.instance.stopMusic(); cc.director.preloadScene('Game', () => { cc.director.loadScene('Game'); }); } closeGame() { GameData.instance.setScore(0); SoundManager.instance.playEffect('click'); SoundManager.instance.stopMusic(); cc.director.loadScene('Menu'); } }