// Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html import GameData from "./GameData"; const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { loadLevelsScene() { cc.director.preloadScene('Level', () => { cc.director.loadScene('Level'); }); } loadGameScene(event, customData) { const selectedLevel = Number(customData); GameData.instance.selectedLevel = selectedLevel; cc.director.preloadScene('Game', () => { cc.director.loadScene('Game'); }); } }