// Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html import GameData from "./GameData"; const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(cc.SpriteFrame) jet1: cc.SpriteFrame = null; @property(cc.SpriteFrame) jet2: cc.SpriteFrame = null; @property(cc.SpriteFrame) jet3: cc.SpriteFrame = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { if(GameData.instance.selectedShip === 1) { this.node.getComponent(cc.Sprite).spriteFrame = this.jet1; } else if(GameData.instance.selectedShip === 2) { this.node.getComponent(cc.Sprite).spriteFrame = this.jet2; } else if(GameData.instance.selectedShip === 3) { this.node.getComponent(cc.Sprite).spriteFrame = this.jet3; } } }