// Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(cc.Prefab) alienship1: cc.Prefab = null; @property(cc.Prefab) alienship2: cc.Prefab = null; @property(cc.Prefab) alienship3: cc.Prefab = null; spawnShips() { var ships = [this.alienship1, this.alienship2, this.alienship3]; var ship = cc.instantiate(ships[Math.floor(Math.random() * ships.length)]); ship.setPosition(Math.random() * 800 - 400, this.node.position.y + ship.getContentSize().height * 5); this.node.addChild(ship); } onLoad () { var manager = cc.director.getCollisionManager(); manager.enabled = true; } start () { } // update (dt) {} }