store-v2 #1
1137
assets/Game.fire
1137
assets/Game.fire
File diff suppressed because it is too large
Load Diff
@ -156,7 +156,7 @@
|
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 780.2888888097792
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"z": 539.5338265577053
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},
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"_scale": {
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"__type__": "cc.Vec3",
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@ -118,6 +118,7 @@
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"__id__": 1
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},
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"_enabled": true,
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"scoreLabel": null,
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"yellowBullet": {
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"__uuid__": "1e6b2ed9-fc9b-4d1a-8f2a-7773b0428ecb"
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},
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@ -739,7 +740,7 @@
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"asset": {
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"__id__": 0
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||||
},
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||||
"fileId": "c9zFlVfU9Pr7HzSY8BJeaQ",
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||||
"fileId": "79n62fy2FB0phxl7o8lzGi",
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"sync": false
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}
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]
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@ -1,6 +1,6 @@
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{
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"ver": "1.2.1",
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"uuid": "cc9c71b8-6dce-463b-a0a8-99baebb6aa72",
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"uuid": "4fd20ca9-dc4a-45b4-8c83-4fcc89828fe6",
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"optimizationPolicy": "AUTO",
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"asyncLoadAssets": false,
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"readonly": false,
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@ -118,6 +118,7 @@
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"__id__": 1
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},
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"_enabled": true,
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"scoreLabel": null,
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"yellowBullet": {
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"__uuid__": "1e6b2ed9-fc9b-4d1a-8f2a-7773b0428ecb"
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},
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@ -1104,7 +1105,7 @@
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"asset": {
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"__id__": 0
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||||
},
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"fileId": "f9f/isXgZHr78pxJAgRYe9",
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"fileId": "a0FzMZOHFP1a3ZrrwMZQvt",
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"sync": false
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}
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]
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@ -1,6 +1,6 @@
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{
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"ver": "1.2.1",
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"uuid": "2a44b465-8729-484a-b0d5-8028192c3600",
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"uuid": "f819b8da-8f4c-4c09-babc-dac7ec7d20a3",
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"optimizationPolicy": "AUTO",
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"asyncLoadAssets": false,
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"readonly": false,
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@ -56,15 +56,15 @@
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},
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"_position": {
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"__type__": "cc.Vec3",
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"x": 314.563,
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"y": 292.913,
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"x": -165.437,
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"y": -18.058,
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"z": 0
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},
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"_scale": {
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"__type__": "cc.Vec3",
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"x": 0.5,
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"y": 0.5,
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"z": 1
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"y": 0.33333,
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"z": 0.5
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},
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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@ -118,6 +118,7 @@
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"__id__": 1
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},
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"_enabled": true,
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"scoreLabel": null,
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"yellowBullet": {
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"__uuid__": "1e6b2ed9-fc9b-4d1a-8f2a-7773b0428ecb"
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},
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@ -1139,7 +1140,7 @@
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"asset": {
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"__id__": 0
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},
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"fileId": "53aBGR+eRGY7mE48Fc6Wgn",
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"fileId": "70RrlGOxlLe4BuVM1d8Jqr",
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"sync": false
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}
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]
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@ -1,6 +1,6 @@
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{
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"ver": "1.2.1",
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"uuid": "022c2978-0c9b-442a-89ef-f4df3dd70646",
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"uuid": "6c6bd86b-1419-437a-b3db-9e653f754b61",
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"optimizationPolicy": "AUTO",
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"asyncLoadAssets": false,
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"readonly": false,
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@ -18,7 +18,7 @@
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"_parent": null,
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"_children": [],
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"_active": true,
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"_level": 2,
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"_level": 1,
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"_components": [
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{
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"__id__": 2
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@ -115,8 +115,7 @@
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"__id__": 1
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},
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"_enabled": true,
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"label": null,
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"text": "hello",
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"scoreLabel": null,
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"BulletSpeed": -500,
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"_id": ""
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},
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@ -181,7 +180,7 @@
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"asset": {
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"__id__": 0
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},
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"fileId": "7ecCcOtJ1F1L0KGm/DlBkM",
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"fileId": "c01ayalttID5NDkK1bsCpd",
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"sync": false
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}
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]
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@ -1,6 +1,6 @@
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{
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"ver": "1.2.1",
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"uuid": "b7521c67-e13a-4a83-affe-f86364304313",
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"uuid": "9c1eea54-1438-4486-9ff4-c2ba640da280",
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"optimizationPolicy": "AUTO",
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"asyncLoadAssets": false,
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"readonly": false,
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Binary file not shown.
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After Width: | Height: | Size: 385 KiB |
@ -0,0 +1,34 @@
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{
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"ver": "2.3.3",
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"uuid": "eba7d3b8-1d34-4939-a6f4-87831b8ea9d0",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"platformSettings": {},
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"subMetas": {
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"glossy-red-heart-symbol-3d-render-shiny-heart 2": {
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"ver": "1.0.4",
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"uuid": "746cf043-7cf7-4d62-86fd-fbe6ff6d470d",
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"rawTextureUuid": "eba7d3b8-1d34-4939-a6f4-87831b8ea9d0",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 5.5,
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"offsetY": -32,
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"trimX": 333,
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"trimY": 422,
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"width": 1345,
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"height": 1220,
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"rawWidth": 2000,
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"rawHeight": 2000,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 264 KiB |
@ -0,0 +1,34 @@
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{
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"ver": "2.3.3",
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"uuid": "8ebaee0c-e662-449f-ab9d-a101bf9a9e50",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"platformSettings": {},
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"subMetas": {
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"—Pngtree—violet gradient creative abstract gaming_8152127 2": {
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"ver": "1.0.4",
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"uuid": "fba0bf13-b989-443d-8fdf-a5f7f8bb391c",
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"rawTextureUuid": "8ebaee0c-e662-449f-ab9d-a101bf9a9e50",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": -0.5,
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"trimX": 144,
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"trimY": 1971,
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"width": 4712,
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"height": 1059,
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"rawWidth": 5000,
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"rawHeight": 5000,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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@ -15,6 +15,9 @@ const {ccclass, property} = cc._decorator;
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@ccclass
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export default class NewClass extends cc.Component {
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@property(cc.Label)
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scoreLabel: cc.Label = null;
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moveAmountX : number = 0;
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RTL: boolean = false;
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@ -52,6 +55,10 @@ export default class NewClass extends cc.Component {
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this.scheduleOnce(this.setMovements, 0.1);
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this.schedule(this.shootBullets, GameData.instance.playerShootingInterval * Math.max(0.25, Math.random()), cc.macro.REPEAT_FOREVER, 0);
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if (!this.scoreLabel) {
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this.scoreLabel = cc.find("Canvas/ScoreBox/ScoreLabel").getComponent(cc.Label);
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}
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}
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onCollisionEnter(otherCollider, selfCollider) {
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if(otherCollider.name === 'greenbullet<PolygonCollider>') {
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@ -61,6 +68,7 @@ export default class NewClass extends cc.Component {
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this.node.stopAllActions();
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this.playAnimation = false;
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this.node.getComponent(cc.Animation).play();
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this.scoreLabel.string = (parseInt(this.scoreLabel.string) + GameData.instance.selectedLevel * 5).toString();
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}
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}
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if(otherCollider.name === 'player<PolygonCollider>') {
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@ -13,12 +13,6 @@ const {ccclass, property} = cc._decorator;
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@ccclass
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export default class NewClass extends cc.Component {
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@property(cc.Label)
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label: cc.Label = null;
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@property
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text: string = 'hello';
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@property
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BulletSpeed: number = -500;
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@ -20,11 +20,16 @@ export default class NewClass extends cc.Component {
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@property(cc.Prefab)
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greenBullet: cc.Prefab = null;
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playerLifes: number = 5;
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@property(cc.Node)
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heartContainer: cc.Node = null;
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private hearts: cc.Node[] = [];
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playerLifes: number = 8;
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onCollisionEnter(otherCollider, selfCollider) {
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if(otherCollider.name === 'Bullet<PolygonCollider>') {
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this.playerLifes--;
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this.setLifes(this.playerLifes);
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otherCollider.node.destroy();
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if(this.playerLifes <= 0) {
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this.node.destroy();
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@ -32,11 +37,12 @@ export default class NewClass extends cc.Component {
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}
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}
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else if(otherCollider.name === 'health<PolygonCollider>') {
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this.playerLifes = 5;
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this.playerLifes = 8;
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this.setLifes(this.playerLifes);
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otherCollider.node.destroy();
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}
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else if(otherCollider.name === 'rocket<PolygonCollider>') {
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this.shootingInterval = Math.min(this.shootingInterval + 1, 3);
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this.shootingInterval = Math.min(this.shootingInterval + 1, 5);
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otherCollider.node.destroy();
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}
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}
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@ -53,17 +59,45 @@ export default class NewClass extends cc.Component {
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this.spawnBullet(0, 40);
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break;
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case 2:
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this.spawnBullet(-30, 20);
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this.spawnBullet(30, 20);
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this.spawnBullet(-35, 20);
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this.spawnBullet(35, 20);
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break;
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case 3:
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this.spawnBullet(0, 40);
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this.spawnBullet(-30, 20);
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this.spawnBullet(30, 20);
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this.spawnBullet(-35, 20);
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this.spawnBullet(35, 20);
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break;
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case 4:
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this.spawnBullet(-35, 20);
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this.spawnBullet(17.5, 30);
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this.spawnBullet(35, 20);
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this.spawnBullet(-17.5, 30);
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break;
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case 5:
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this.spawnBullet(0, 40);
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this.spawnBullet(-35, 20);
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this.spawnBullet(17.5, 30);
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this.spawnBullet(35, 20);
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this.spawnBullet(-17.5, 30);
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break;
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}
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}
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updateHearts() {
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for (let i = 0; i < this.hearts.length; i++) {
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if (i < this.playerLifes) {
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this.hearts[i].opacity = 255;
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} else {
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this.hearts[i].opacity = 60;
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}
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}
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}
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setLifes(newLife: number) {
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this.playerLifes = newLife;
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this.updateHearts();
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}
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onLoad() {
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// Enable touch on this node directly
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this.node.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
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@ -71,7 +105,10 @@ export default class NewClass extends cc.Component {
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this.node.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this);
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this.node.on(cc.Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
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this.schedule(this.shootBullets, 0.25, cc.macro.REPEAT_FOREVER, 0);
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this.schedule(this.shootBullets, 0.35, cc.macro.REPEAT_FOREVER, 0);
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this.hearts = this.heartContainer.children;
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this.updateHearts();
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}
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onTouchStart(event: cc.Event.EventTouch) {
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Reference in New Issue
Block a user