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TypeScript
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2025-11-07 15:52:33 +04:00
// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
import GameData from "./GameData";
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Node)
ship1Selector: cc.Node = null;
@property(cc.Node)
ship2Selector: cc.Node = null;
@property(cc.Node)
ship3Selector: cc.Node = null;
@property(cc.SpriteFrame)
selectFrame: cc.SpriteFrame = null;
@property(cc.SpriteFrame)
selectedFrame: cc.SpriteFrame = null;
onLoad () {
if(GameData.instance.selectedShip === 1) {
this.ship1Selector.getComponent(cc.Sprite).spriteFrame = this.selectedFrame;
} else if(GameData.instance.selectedShip === 2) {
this.ship2Selector.getComponent(cc.Sprite).spriteFrame = this.selectedFrame;
} else if(GameData.instance.selectedShip === 3) {
this.ship3Selector.getComponent(cc.Sprite).spriteFrame = this.selectedFrame;
}
}
update (dt) {
this.ship1Selector.getComponent(cc.Sprite).spriteFrame = this.selectFrame;
this.ship2Selector.getComponent(cc.Sprite).spriteFrame = this.selectFrame;
this.ship3Selector.getComponent(cc.Sprite).spriteFrame = this.selectFrame;
if(GameData.instance.selectedShip === 1) {
this.ship1Selector.getComponent(cc.Sprite).spriteFrame = this.selectedFrame;
} else if(GameData.instance.selectedShip === 2) {
this.ship2Selector.getComponent(cc.Sprite).spriteFrame = this.selectedFrame;
} else if(GameData.instance.selectedShip === 3) {
this.ship3Selector.getComponent(cc.Sprite).spriteFrame = this.selectedFrame;
}
}
}