2026-01-05 12:16:58 +05:30

15 lines
316 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleCallback : MonoBehaviour
{
[SerializeField] private Node node;
[SerializeField] private ParticleSystem particleSystem;
void OnParticleSystemStopped()
{
node.SetGameOverEmoji(false);
}
}