completed prototyping. Integrated abstraction layer from previous project. Refactored gameplay code. Found an issue with drifting and added a quick fix for the same. Added camera system for chasing player movement.
9 lines
171 B
C#
9 lines
171 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BaseSO : ScriptableObject
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{
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public virtual void InitScriptableData() {}
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}
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