35 lines
729 B
C#
35 lines
729 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlobalBootLoader : BootLoader
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{
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[SerializeField] private GameObject[] baseLoaders;
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protected override void Start()
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{
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base.Start();
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}
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protected override void InitBootLoaders()
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{
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// Initialize any global boot loaders here
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IBootLoader bootLoader = null;
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foreach (GameObject loader in baseLoaders)
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{
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if (GetLoader<IBootLoader>(loader.transform, out bootLoader))
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{
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bootLoader.Initialize();
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}
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}
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}
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protected override void InitializeData()
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{
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// Initialize any data loaders here
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}
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}
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