Ashby Issac c466e28d6c AI FSM changes.
- Protoyped on the AI movement, found solutions for turns and
   moving after impacting the player.
- Created a full base for AI state machine.
- Worked on binding the core AI logic with the finite state machine.
2026-01-07 19:38:03 +05:30

37 lines
793 B
C#

using UnityEngine;
public class ChargeState : BaseState
{
public ChargeState(AICarDriver aiCarDriver, GameplayManager gameplayManager) : base(aiCarDriver, gameplayManager)
{
Debug.Log($"### {this} constructor");
}
protected override void Enter()
{
base.Enter();
Debug.Log($"### {this} Enter STAGE");
// update the values for charging
}
protected override void Update()
{
base.Update();
Debug.Log($"### {this} Update STAGE");
aiCarDriver.UpdateMovement(() =>
{
base.Exit();
nextState = new ImpactState(aiCarDriver, gameplayManager);
});
}
protected override void Exit()
{
base.Exit();
Debug.Log($"### {this} Exit STAGE");
}
}