2026-01-05 12:16:58 +05:30

27 lines
589 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowCamera : MonoBehaviour
{
[SerializeField] private Vector3 camOffset;
[SerializeField] private PlayerCarController playerCarController;
private void Start()
{
playerCarController.InitFollowCamera(this);
}
// Update is called once per frame
private void LateUpdate()
{
transform.position = playerCarController.transform.position + camOffset;
}
public void SetCamState(bool state)
{
enabled = state;
}
}