2026-01-05 12:16:58 +05:30

18 lines
385 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GoodsView
{
public ItemType goodsType;
public GameObject gameObj;
}
[CreateAssetMenu(fileName = "GoodsSO", menuName = "GoodsSO")]
public class GoodsSO : ScriptableObject
{
// public GoodsType
public List<GoodsView> goodsModel = new List<GoodsView>();
}