41 lines
962 B
C#
41 lines
962 B
C#
using UnityEngine;
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public class RoamState : BaseState
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{
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public RoamState() : base()
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{
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Debug.Log($"### {this} constructor");
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}
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protected override void Enter()
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{
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base.Enter();
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Debug.Log($"### {this} Enter STAGE");
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// get the target point
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}
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protected override void Update()
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{
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base.Update();
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// keeping roaming for a specific duration
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// use a set of target points which would be placed on the arena,
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// get one of the target point and then start roaming towards that point.
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// if an enemy/player is found within a specific radius and in front of-
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// -the player then go to the next state after acquiring the target-
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// -(next state could be ChargeState)
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Debug.Log($"### {this} Update STAGE");
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}
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protected override void Exit()
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{
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base.Exit();
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Debug.Log($"### {this} Exit STAGE");
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}
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}
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