31 lines
508 B
C#

using UnityEngine;
public class ImpactState : BaseState
{
public ImpactState() : base()
{
Debug.Log($"### {this} constructor");
}
protected override void Enter()
{
base.Enter();
Debug.Log($"### {this} Enter STAGE");
}
protected override void Update()
{
base.Update();
Debug.Log($"### {this} Update STAGE");
}
protected override void Exit()
{
base.Exit();
Debug.Log($"### {this} Exit STAGE");
}
}