2026-01-05 12:16:58 +05:30

13 lines
318 B
C#

using UnityEngine;
public class ObstacleObjectPool : ObjectPoolBase<ObstacleBase>
{
[SerializeField] protected TrackObstacleType objectType;
public TrackObstacleType GetPoolObjectType() => objectType;// goodsType;
public override void InitPoolFirstTime()
{
base.InitPoolFirstTime();
}
}