2026-01-05 12:16:58 +05:30

47 lines
1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
public class MainMenuScreen : ScreenBase
{
[SerializeField] private Button startBtn;
[SerializeField] private Button optionsBtn;
[SerializeField] private Button quitBtn;
private GameManager gameManager;
private void OnEnable()
{
startBtn.onClick.AddListener(OnClick_StartButton);
optionsBtn.onClick.AddListener(OnClick_OptionsButton);
quitBtn.onClick.AddListener(OnClick_QuitButton);
}
private void OnClick_StartButton()
{
screenManager.HideScreen(ScreenType);
// start the game from the game manager
SetGameManager();
gameManager.OnGameStateChange(GameState.GameStart);
}
private void SetGameManager()
{
gameManager = gameManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<GameManager>() : gameManager;
}
private void OnClick_OptionsButton()
{
// show the options popup
SetGameManager();
screenManager.GameManager.InGameUIManager.PopupManager.ShowPopup(PopupType.Options);
}
private void OnClick_QuitButton()
{
Application.Quit();
}
}