Ashby Issac fbeac39eb3 Gameplay system changes.
completed prototyping.
Integrated abstraction layer from previous project.
Refactored gameplay code.
Found an issue with drifting and added a quick fix for the same.
Added camera system for chasing player movement.
2026-01-05 19:59:43 +05:30

38 lines
923 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuBootLoader : BootLoader
{
private GameObject[] baseObjects;
protected override void InitBootLoaders()
{
IBootLoader bootLoader = null;
// foreach (Transform loader in MainSingleton.Instance.transform)
// {
// if (GetLoader<IBootLoader>(loader, out bootLoader))
// {
// bootLoader.Initialize();
// }
// }
}
protected override void Start()
{
base.Start();
}
protected override void InitializeData()
{
IDataLoader dataLoader = null;
// foreach (Transform loader in MainSingleton.Instance.transform)
// {
// if (GetLoader<IDataLoader>(loader, out dataLoader))
// {
// dataLoader.InitializeData();
// }
// }
}
}