2026-01-05 12:16:58 +05:30

15 lines
341 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnableMoverBase : MonoBehaviour
{
protected float moveSpeed;
protected WorldSpawnManager worldSpawnManager;
protected virtual void Update()
{
transform.position += transform.forward * Time.deltaTime * moveSpeed;
}
}