//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.7.0 // from Assets/PlayerInputAction.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @PlayerInputAction: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @PlayerInputAction() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerInputAction"", ""maps"": [ { ""name"": ""Player"", ""id"": ""857bc825-28ff-4de6-a566-17000cf625fa"", ""actions"": [ { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""9c293672-2623-4517-9b3e-eab04ee3544e"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""f77a8dd7-6431-4fa9-ba52-1102c1210d65"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""TouchInput"", ""type"": ""PassThrough"", ""id"": ""2d2c8e85-7298-4765-a196-5485b1ed8379"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""TouchPress"", ""type"": ""Button"", ""id"": ""e35afb81-50e8-4b03-be3c-dd2ba5828635"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""2edafdfd-f7f6-4a1c-b374-12b61b459271"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""2D Vector"", ""id"": ""31e26ecb-efa0-428a-972e-1dba4195b75e"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""40181451-9ed6-4b24-a216-c6013858ed1a"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""b872d7c2-30c9-45ff-a85f-5eac185cdebc"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""33752d10-fef2-49d9-93a0-e9ada12d0636"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""70222a3b-36ad-4d1e-ac03-eee1db76adf7"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""ca2a4457-d3b5-4319-9d12-a0a5b03b659c"", ""path"": ""/primaryTouch/indirectTouch"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""TouchInput"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""74be92f8-d232-47f2-beb5-4ec0c795b463"", ""path"": ""/primaryTouch/press"", ""interactions"": ""Press"", ""processors"": """", ""groups"": """", ""action"": ""TouchPress"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_TouchInput = m_Player.FindAction("TouchInput", throwIfNotFound: true); m_Player_TouchPress = m_Player.FindAction("TouchPress", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Move; private readonly InputAction m_Player_TouchInput; private readonly InputAction m_Player_TouchPress; public struct PlayerActions { private @PlayerInputAction m_Wrapper; public PlayerActions(@PlayerInputAction wrapper) { m_Wrapper = wrapper; } public InputAction @Jump => m_Wrapper.m_Player_Jump; public InputAction @Move => m_Wrapper.m_Player_Move; public InputAction @TouchInput => m_Wrapper.m_Player_TouchInput; public InputAction @TouchPress => m_Wrapper.m_Player_TouchPress; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @TouchInput.started += instance.OnTouchInput; @TouchInput.performed += instance.OnTouchInput; @TouchInput.canceled += instance.OnTouchInput; @TouchPress.started += instance.OnTouchPress; @TouchPress.performed += instance.OnTouchPress; @TouchPress.canceled += instance.OnTouchPress; } private void UnregisterCallbacks(IPlayerActions instance) { @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @TouchInput.started -= instance.OnTouchInput; @TouchInput.performed -= instance.OnTouchInput; @TouchInput.canceled -= instance.OnTouchInput; @TouchPress.started -= instance.OnTouchPress; @TouchPress.performed -= instance.OnTouchPress; @TouchPress.canceled -= instance.OnTouchPress; } public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public PlayerActions @Player => new PlayerActions(this); public interface IPlayerActions { void OnJump(InputAction.CallbackContext context); void OnMove(InputAction.CallbackContext context); void OnTouchInput(InputAction.CallbackContext context); void OnTouchPress(InputAction.CallbackContext context); } }