using UnityEngine; public enum InputType { None = 0, Accel = 1, Rev = 2, SteerLeft = 3, SteerRight = 4, } public class InputManager : MonoBehaviour, IBase, IBootLoader, IDataLoader { private GameplayManager gameplayManager; public void Initialize() { InterfaceManager.Instance?.RegisterInterface(this); } public void InitializeData() { gameplayManager = InterfaceManager.Instance.GetInterfaceInstance(); } public void OnInputProvided(InputType inputType, float inputVal) { Debug.Log($"inputType: {inputType}, inputVal: {inputVal}"); switch (inputType) { case InputType.Accel: case InputType.Rev: gameplayManager.CarController.MoveInput(inputVal); break; // gameplayManager.CarController.MoveInput(inputVal); // break; case InputType.SteerLeft: case InputType.SteerRight: gameplayManager.CarController.SteerInput(inputVal); break; // gameplayManager.CarController.SteerInput(inputVal); // break; } } public void SetMoveInput(float val) { } public void SetSteeringInput(float val) { } }