/************************* GAME DATA *************************/ [System.Serializable] public class GameData { } /************************* USER DATA *************************/ [System.Serializable] public class UserData { public InGameData inGameData; public UserCurrencyData userCurrencyData; // // public TimeData timeData; public InGameSFXData soundData; } // // [System.Serializable] // // public class TimeData // // { // // public string lastPlayedProgressTime; // // public string lastElapsedSeconds; // // } [System.Serializable] public class InGameData { public int highestDistanceCovered; } [System.Serializable] public class UserCurrencyData { public int attainedCurrency; } [System.Serializable] public class InGameSFXData { public bool gameMusicToggle; public bool gameSoundToggle; }