using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class CustomSlider : MonoBehaviour { [SerializeField] private Slider slider; void Start() { slider.value = 0; } void Update() { slider.value += Time.deltaTime / 2; if (slider.value >= 1) { MainSingleton.Instance.LoadMenuScene(); } } }