using System; using UnityEngine; using UnityEngine.UI; public class MainMenuScreen : ScreenBase { [SerializeField] private Button startBtn; [SerializeField] private Button optionsBtn; [SerializeField] private Button quitBtn; private GameManager gameManager; private void OnEnable() { startBtn.onClick.AddListener(OnClick_StartButton); optionsBtn.onClick.AddListener(OnClick_OptionsButton); quitBtn.onClick.AddListener(OnClick_QuitButton); } private void OnClick_StartButton() { screenManager.HideScreen(ScreenType); // start the game from the game manager SetGameManager(); gameManager.OnGameStateChange(GameState.GameStart); } private void SetGameManager() { gameManager = gameManager == null ? InterfaceManager.Instance?.GetInterfaceInstance() : gameManager; } private void OnClick_OptionsButton() { // show the options popup SetGameManager(); screenManager.GameManager.InGameUIManager.PopupManager.ShowPopup(PopupType.Options); } private void OnClick_QuitButton() { Application.Quit(); } }