using System.Collections; using System.Collections.Generic; using UnityEngine; public class DifficultyEvaluator : MonoBehaviour, IBase, IBootLoader { [SerializeField] private DifficultyCurveSO difficultyCurveSO; public DifficultyCurveSO DifficultyCurveSO => difficultyCurveSO; public void Initialize() { InterfaceManager.Instance?.RegisterInterface(this); } }