using UnityEngine; public class ChargeState : BaseState { public ChargeState() : base() { Debug.Log($"### {this} constructor"); } protected override void Enter() { base.Enter(); Debug.Log($"### {this} Enter STAGE"); } protected override void Update() { base.Update(); Debug.Log($"### {this} Update STAGE"); } protected override void Exit() { base.Exit(); Debug.Log($"### {this} Exit STAGE"); } }