using System.Collections; using System.Collections.Generic; using UnityEngine; public class TruckBase : ObjectBase { [SerializeField] private TruckType truckType; private TruckGoodsLoader truckGoodsLoader; private TruckMover truckMover; public TruckType TruckType => truckType; public TruckGoodsLoader TruckGoodsLoader => truckGoodsLoader; public TruckMover TruckMover => truckMover; void Awake() { truckMover = GetComponent(); truckGoodsLoader = GetComponent(); } }