using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class FeedbackPopup : PopupBase { [SerializeField] private TextMeshProUGUI feedbackText; public void SetFeedbackText(string feedbackTxt) { feedbackText.text = feedbackTxt; } public void OnAnimationComplete() { popupManager.HidePopup(popupType); } }