using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SlotsPlacer { [SerializeField] private Transform[] m_NodePlacements; [SerializeField] private int totalSlotsInNode = 12; public int TotalSlotsInNode => totalSlotsInNode; public Vector3 GetPosDataBasedOnIndex(int idx) { return m_NodePlacements[idx].position; } }