using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuBootLoader : BootLoader { private GameObject[] baseObjects; protected override void InitBootLoaders() { IBootLoader bootLoader = null; // foreach (Transform loader in MainSingleton.Instance.transform) // { // if (GetLoader(loader, out bootLoader)) // { // bootLoader.Initialize(); // } // } } protected override void Start() { base.Start(); } protected override void InitializeData() { IDataLoader dataLoader = null; // foreach (Transform loader in MainSingleton.Instance.transform) // { // if (GetLoader(loader, out dataLoader)) // { // dataLoader.InitializeData(); // } // } } }