using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowCamera : MonoBehaviour { [SerializeField] private Vector3 camOffset; [SerializeField] private PlayerCarController playerCarController; private void Start() { playerCarController.InitFollowCamera(this); } // Update is called once per frame private void LateUpdate() { transform.position = playerCarController.transform.position + camOffset; } public void SetCamState(bool state) { enabled = state; } }