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| Author | SHA1 | Date | |
|---|---|---|---|
| c466e28d6c | |||
| 90172daae5 | |||
| fbeac39eb3 | |||
| 0bace59e6d | |||
| 0ff3af1c72 |
99
Unity/Arctic Escape/.gitignore
vendored
Normal file
99
Unity/Arctic Escape/.gitignore
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
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|
||||
# MemoryCaptures can get excessive in size.
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||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
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||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
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# Jetbrains Rider personal-layer settings
|
||||
*.DotSettings.user
|
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|
||||
# Visual Studio cache directory
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.vs/
|
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|
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# Gradle cache directory
|
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.gradle/
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|
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# Autogenerated VS/MD/Consulo solution and project files
|
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ExportedObj/
|
||||
.consulo/
|
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*.csproj
|
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*.unityproj
|
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*.sln
|
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*.suo
|
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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|
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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|
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# Unity3D generated file on crash reports
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sysinfo.txt
|
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|
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# Mono auto generated files
|
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mono_crash.*
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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# Crashlytics generated file
|
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crashlytics-build.properties
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# TestRunner generated files
|
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
|
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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||||
5
Unity/Arctic Escape/.vscode/extensions.json
vendored
Normal file
5
Unity/Arctic Escape/.vscode/extensions.json
vendored
Normal file
@ -0,0 +1,5 @@
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||||
{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
|
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]
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}
|
||||
10
Unity/Arctic Escape/.vscode/launch.json
vendored
Normal file
10
Unity/Arctic Escape/.vscode/launch.json
vendored
Normal file
@ -0,0 +1,10 @@
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{
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55
Unity/Arctic Escape/.vscode/settings.json
vendored
Normal file
55
Unity/Arctic Escape/.vscode/settings.json
vendored
Normal file
@ -0,0 +1,55 @@
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{
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8
Unity/Arctic Escape/Assets/#External-Packages.meta
Normal file
8
Unity/Arctic Escape/Assets/#External-Packages.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: cbc71828636f34412bc661c867d73637
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@ -0,0 +1,113 @@
|
||||
# Newtonsoft.Json for Unity changelog
|
||||
|
||||
## 13.0.102 (2021-03-24)
|
||||
|
||||
- ✨ New: Merged changes from
|
||||
[JamesNK/Newtonsoft.Json version `13.0.1`][json.net-13.0.1]
|
||||
|
||||
- 🗑 Deprecated: Removed the Portable build target. This package now only ships
|
||||
with the AOT and Editor builds.
|
||||
|
||||
## 12.0.302 (2021-02-19)
|
||||
|
||||
- ✨ New: Properly embed the link.xml into the DLLs. ([#54][#54])
|
||||
|
||||
- 🐛 Fix: Preserve `NullableAttribute` and `NullableContextAttribute`.
|
||||
([#54][#54])
|
||||
|
||||
- 🐛 Fix: Preserve all JSON converters. ([#8][#8], [#65][#65])
|
||||
|
||||
## 12.0.301 (2020-01-19)
|
||||
|
||||
- ✨ New: Merged changes from
|
||||
[JamesNK/Newtonsoft.Json version `12.0.3`][json.net-12.0.3]
|
||||
|
||||
- 🔄 Change: Testing libraries are precompiled to be able to use the nullable
|
||||
reference types, as Unity does not yet support them. ([#37][#37])
|
||||
|
||||
## 12.0.201 (2020-01-03)
|
||||
|
||||
- ✨ New: Merged changes from
|
||||
[JamesNK/Newtonsoft.Json version `12.0.2`][json.net-12.0.2]
|
||||
|
||||
- ✨ New: Downgrade script for .asmdef to be able to test in Unity 2018.x.
|
||||
|
||||
- ✨ New: Now testing in both Unity 2019.x and 2018.x in CircleCI workflow.
|
||||
|
||||
- ✨ New: Added `System.Web.HttpUtility` polyfill to test project due to it's
|
||||
not included in IL2CPP builds.
|
||||
See <https://forum.unity.com/threads/solved-httputility-in-il2cpp.802368/#post-5333634>
|
||||
|
||||
- 🔄 Change: Custom StringAssert.StartsWith to get better error messages in
|
||||
tests.
|
||||
|
||||
- 🐛 Fix: AotHelper.EnsureDictionary was not generating constructor for
|
||||
`DefaultContractResolver.EnumerableDictionaryWrapper<TKey, TValue>`
|
||||
|
||||
## 12.0.102 (2019-12-30)
|
||||
|
||||
- ✨ New: Moved some documentation to the new wiki. All markdown files in the
|
||||
repository has been tidied.
|
||||
|
||||
- 🐛 Fix: Only use major version in assembly version (ex: `12.0.0.0`, instead of
|
||||
`12.0.1.0`) ([#18][#18])
|
||||
|
||||
- 🐛 Fix: Package targets .NET 4.5 & .NET 4.6.1 instead of recommended
|
||||
.NET Standard 2.0. Portable should still target the [PCL profile 259
|
||||
(`portable-net45+win8+wpa81+wp8`)][portable-class-library]. ([#29][#29])
|
||||
|
||||
- 🐛 Fix: Assembly not found due to unsigned and not strong named assembly.
|
||||
The packaged DLL's are now signed with the public key of Newtonsoft.Json.
|
||||
([#7][#7], [#10][#10])
|
||||
|
||||
## 12.0.101 (2019-11-26)
|
||||
|
||||
- ✨ New: Setup CircleCI integration for build automation
|
||||
[![CircleCI badge][circleci-badge]][circleci-url]
|
||||
|
||||
- ✨ New: Setup Codacy integration for automated code reviews
|
||||
[![Codacy badge][codacy-badge]][codacy-url]
|
||||
|
||||
- 🔄 Change: Switched to [cloudsmith.com][cloudsmith-url] as registry provider
|
||||
instead of [npmjs.com][npmjs-url]
|
||||
[![Latest Version @ Cloudsmith][cloudsmith-badge]][cloudsmith-url]
|
||||
|
||||
- 🔄 Change: Better versioning format. For more info see
|
||||
[the wiki page][wiki-versioning]. Changes are based of off `12.0.1`
|
||||
version _(in previous format)._
|
||||
|
||||
- 🐛 Fix: Building on standalone causes plugin collision ([#3][#3])
|
||||
|
||||
## 12.0.1 (2019-07-18)
|
||||
|
||||
- ✨ New: Package published as an Unity Package Manager package on
|
||||
[npmjs.com][npmjs-url].
|
||||
![npm badge][npmjs-badge]
|
||||
|
||||
- ✨ Initial release
|
||||
|
||||
- ✨ Based on [JamesNK/Newtonsoft.Json version `12.0.1`][json.net-12.0.1]
|
||||
|
||||
[#3]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/3
|
||||
[#7]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/7
|
||||
[#8]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/8
|
||||
[#10]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/10
|
||||
[#18]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/18
|
||||
[#29]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/pull/29
|
||||
[#37]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/pull/37
|
||||
[#54]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/54
|
||||
[#65]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/65
|
||||
[circleci-badge]: https://img.shields.io/circleci/build/gh/jilleJr/Newtonsoft.Json-for-Unity/master?logo=circleci&style=flat-square
|
||||
[circleci-url]: https://circleci.com/gh/jilleJr/Newtonsoft.Json-for-Unity
|
||||
[cloudsmith-badge]: https://api-prd.cloudsmith.io/badges/version/jillejr/newtonsoft-json-for-unity/npm/jillejr.newtonsoft.json-for-unity/latest/x/?render=true&badge_token=gAAAAABd0U7AyWhLGu6xjEAHz70w9zWbSk6ogsTrw3xvVpa2NXe7HJg_ua7r-G2cbWECxfM51y4uYgOdFOquHNoTQti080JM6w%3D%3D
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[cloudsmith-url]: https://cloudsmith.io/~jillejr/repos/newtonsoft-json-for-unity/packages/detail/npm/jillejr.newtonsoft.json-for-unity/latest/#readme
|
||||
[codacy-badge]: https://img.shields.io/codacy/grade/f91156e7066c484588f4dba263c8cf45?logo=codacy&style=flat-square
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||||
[codacy-url]: https://www.codacy.com/manual/jilleJr/Newtonsoft.Json-for-Unity?utm_source=github.com&utm_medium=referral&utm_content=jilleJr/Newtonsoft.Json-for-Unity&utm_campaign=Badge_Grade
|
||||
[json.net-12.0.1]: https://github.com/JamesNK/Newtonsoft.Json/releases/12.0.1
|
||||
[json.net-12.0.2]: https://github.com/JamesNK/Newtonsoft.Json/releases/12.0.2
|
||||
[json.net-12.0.3]: https://github.com/JamesNK/Newtonsoft.Json/releases/12.0.3
|
||||
[json.net-13.0.1]: https://github.com/JamesNK/Newtonsoft.Json/releases/13.0.1
|
||||
[npmjs-badge]: https://img.shields.io/npm/v/jillejr.newtonsoft.json-for-unity?logo=npm&style=flat-square
|
||||
[npmjs-url]: https://www.npmjs.com/package/jillejr.newtonsoft.json-for-unity
|
||||
[portable-class-library]: https://docs.microsoft.com/en-us/dotnet/standard/net-standard#pcl-compatibility
|
||||
[wiki-versioning]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/About-the-versioning
|
||||
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The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2019 Kalle Jillheden (jilleJr)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
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the Software, and to permit persons to whom the Software is furnished to do so,
|
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subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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# Newtonsoft.Json for Unity
|
||||
|
||||
Json.NET is a popular high-performance JSON framework for .NET
|
||||
|
||||
This package is a fork of Newtonsoft.Json containing custom builds targeting
|
||||
standalone, portable (UWP, WP8), and AOT targets such as all IL2CPP builds
|
||||
(iOS, WebGL, Android, Windows, Mac OS X, et.al).
|
||||
|
||||
## Versioning format
|
||||
|
||||
_Staying with JamesNK's version syntax, but with a twist :dizzy:_
|
||||
|
||||
Based off JamesNK's versioning, but with the addition of two digits on the last
|
||||
segment. This is for Newtonsoft.Json-for-Unity to be able to have independent
|
||||
releases, at the same time still being easy to see which version of Json.NET
|
||||
it's based of.
|
||||
|
||||
![explanation of version][version-explanation.png]
|
||||
|
||||
Where official Json.NET 12.0.1 becomes Newtonsoft.Json-for-Unity 12.0.1*xx*.
|
||||
|
||||
## Changelog
|
||||
|
||||
Please see the [CHANGELOG.md][changelog.md] file inside this package.
|
||||
|
||||
## Installation via [OpenUPM][openupm] ![OpenUPM icon][openupm-icon.png]
|
||||
|
||||
```sh
|
||||
openupm add jillejr.newtonsoft.json-for-unity
|
||||
```
|
||||
|
||||
## Other installation options
|
||||
|
||||
- [Installation via OpenUPM
|
||||
![OpenUPM icon][openupm-icon.png]][wiki-installation-via-openupm]
|
||||
|
||||
- [Installation via pure UPM][wiki-installation-via-upm]
|
||||
|
||||
- [Installation via Git in UPM][wiki-installation-via-git-in-upm]
|
||||
|
||||
## Updating the package
|
||||
|
||||
### Updating via the UI
|
||||
|
||||
Open the Package Manager UI `Window > Package Manager`
|
||||
|
||||

|
||||
|
||||
Followed by pressing the update button on the `jillejr.newtonsoft.json-for-unity`
|
||||
package
|
||||
|
||||

|
||||
|
||||
### Updating via the manifest file
|
||||
|
||||
Visit the wiki: [Installation via UPM][wiki-installation-via-upm]
|
||||
|
||||
---
|
||||
|
||||
This package is licensed under The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2019 Kalle Jillheden (jilleJr)
|
||||
<https://github.com/jilleJr/Newtonsoft.Json-for-Unity>
|
||||
|
||||
See full copyrights in [LICENSE.md][license.md] inside repository
|
||||
|
||||
[license.md]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/blob/master/LICENSE.md
|
||||
[changelog.md]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/blob/master/CHANGELOG.md
|
||||
[version-explanation.png]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/raw/ce23d98230673744d73656b4c4f6bc1f9989c37a/Doc/version-explanation.png
|
||||
[openupm]: https://openupm.com/packages/jillejr.newtonsoft.json-for-unity/
|
||||
[openupm-icon.png]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/raw/c43046bc4763c0a5d3b0164a4f0a92e40de9d10e/Doc/icons/openupm-icon-16.png
|
||||
[wiki-installation-via-openupm]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Installation-via-OpenUPM
|
||||
[wiki-installation-via-upm]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Installation-via-UPM
|
||||
[wiki-installation-via-git-in-upm]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Installation-via-Git-in-UPM
|
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|
||||
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|
||||
"version": "13.0.102",
|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
},
|
||||
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|
||||
"json",
|
||||
"json.net",
|
||||
"newtonsoft",
|
||||
"newtonsoft.json",
|
||||
"unity",
|
||||
"upm"
|
||||
],
|
||||
"author": "jilleJr",
|
||||
"license": "MIT",
|
||||
"bugs": {
|
||||
"url": "https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues"
|
||||
},
|
||||
"homepage": "https://github.com/jilleJr/Newtonsoft.Json-for-Unity#readme",
|
||||
"category": "Utility",
|
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|
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|
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#if UNITY_EDITOR
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using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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||||
using System.Reflection;
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||||
using UnityEditor;
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using UnityEditorInternal;
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using System;
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using System.IO;
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using Davanci.Utils;
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public class ScreenshotCapture : SingletonMB<ScreenshotCapture>
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{
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[SerializeField] string fileName = "File Name";
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public void MultipleScreenshot()
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{
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// StartCoroutine(ScreenShotRoutine());
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}
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public static Vector2 GetMainGameViewSize()
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{
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System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor");
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System.Reflection.MethodInfo GetSizeOfMainGameView = T.GetMethod("GetSizeOfMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
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System.Object Res = GetSizeOfMainGameView.Invoke(null, null);
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return (Vector2)Res;
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}
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public void SingleScreenshot()
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{
|
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var t = GetMainGameViewSize();
|
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int width = (int)t.x;
|
||||
int height = (int)t.y;
|
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string resolutionText = width + "x" + height;
|
||||
|
||||
// Create a folder for the resolution in the project's root directory
|
||||
string projectPath = Directory.GetParent(Application.dataPath).FullName;
|
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string folderPath = Path.Combine(projectPath, resolutionText);
|
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if (!Directory.Exists(folderPath))
|
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{
|
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Directory.CreateDirectory(folderPath);
|
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}
|
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|
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// Capture screenshot with the resolution in the file name and save it in the created folder
|
||||
string fullFileName = Path.Combine(folderPath, fileName + " - " + resolutionText + ".png");
|
||||
ScreenCapture.CaptureScreenshot(fullFileName);
|
||||
Debug.Log("Screen Shot Taken: " + fullFileName);
|
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}
|
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}
|
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#endif
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|
||||
#if UNITY_EDITOR
|
||||
namespace Davanci.Utils
|
||||
{
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(ScreenshotCapture))]
|
||||
public class ScreenshotCapture_CustomInspector : Editor
|
||||
{
|
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public override void OnInspectorGUI()
|
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{
|
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base.OnInspectorGUI();
|
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ScreenshotCapture screenshotCapture = (ScreenshotCapture)target;
|
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if (GUILayout.Button("Multiple Screenshot Caputre"))
|
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screenshotCapture.MultipleScreenshot();
|
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if (GUILayout.Button("Single Screenshot Caputre"))
|
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screenshotCapture.SingleScreenshot();
|
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|
||||
|
||||
string howToUse = "HOW TO USE: \n " +
|
||||
"1- Set All the below needed Resolution in the 'Game' window 'Aspect': \n" +
|
||||
"- IPhone 12 Pro Portrait, Resolution : 1284 x 2778 \n" +
|
||||
"- IPhone 8 Portrait, Resolution : 1242 x 2208 \n" +
|
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"- IPad Pro Portraint, resolution 2048 x 2732 \n" +
|
||||
"2- Drag and Drop the Prefab 'ScreenshotCapturePrefab' into your first scene \n" +
|
||||
"3- Select the desired Aspect in the 'Game' window \n" +
|
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"4- To Take a screenshot, select the 'ScreenshotCapturePrefab', and in the inspector chose a file name and click 'Screenshot Capture' \n" +
|
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"5- The Image will be Saved in the Root Project Folder" +
|
||||
"TIP: IT WORKS WHEN THE GAME IS PAUSED.";
|
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EditorGUILayout.HelpBox(howToUse, MessageType.Info);
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}
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}
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}
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#endif
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namespace Davanci.Utils
|
||||
{
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using UnityEngine;
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public class SingletonMB<T> : MonoBehaviour where T : class
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{
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private static SingletonMB<T> instance;
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/// <summary>
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/// Makes the object singleton not be destroyed automatically when loading a new scene.
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/// </summary>
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public bool DontDestroy;
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public static T Instance => instance as T;
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protected virtual void Awake()
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{
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if (instance != null)
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{
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Destroy(gameObject);
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}
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else
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{
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instance = this;
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if (DontDestroy)
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DontDestroyOnLoad(this);
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Initialize();
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}
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}
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protected virtual void Initialize()
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{
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}
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protected virtual void Shutdown()
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{
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}
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protected virtual void OnDestroy()
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{
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if (instance == this)
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{
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instance = null;
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Shutdown();
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}
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}
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protected virtual void OnApplicationQuit()
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{
|
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if (instance == this)
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{
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instance = null;
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Shutdown();
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}
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}
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}
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}
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8
Unity/Arctic Escape/Assets/#Imported-Assets.meta
Normal file
8
Unity/Arctic Escape/Assets/#Imported-Assets.meta
Normal file
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@ -0,0 +1,28 @@
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|
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|
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Car Kit (2.0)
|
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|
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Created/distributed by Kenney (www.kenney.nl)
|
||||
Creation date: 01-05-2024 11:13
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
You can use this content for personal, educational, and commercial purposes.
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|
||||
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
|
||||
|
||||
------------------------------
|
||||
|
||||
• Website : www.kenney.nl
|
||||
• Donate : www.kenney.nl/donate
|
||||
|
||||
• Patreon : patreon.com/kenney
|
||||
|
||||
Follow on social media for updates:
|
||||
|
||||
• Twitter: twitter.com/KenneyNL
|
||||
• Instagram: instagram.com/kenney_nl
|
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• Mastodon: mastodon.gamedev.place/@kenney
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<!doctype html>
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<html lang="en">
|
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<head>
|
||||
<meta charset="utf-8">
|
||||
|
||||
<title>Car Kit</title>
|
||||
|
||||
<meta name="description" content="Game assets overview">
|
||||
<meta name="author" content="Kenney">
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<div class='container header'><h1>Car Kit</h1></div>
|
||||
|
||||
<div class='container content'>
|
||||
|
||||
<p><strong>Information</strong></p>
|
||||
|
||||
<p>Hover over models to show details, for the documentation see the <a target='_blank' href='https://kenney.nl/knowledge-base/game-assets-3d/importing-3d-models-into-game-engines'>knowledge base</a>.</p>
|
||||
|
||||
<p>
|
||||
<span class='data'><strong>Total objects:</strong> 45×</span><span class='data'><strong>Total animations:</strong> 0×</span>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
<div class='container content'>
|
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||||
<p><strong>Textures</strong></p>
|
||||
|
||||
<p><a href='Models/FBX format/Textures/colormap.png' target='_blank' class='data no-padding'><span class='swatch' style='background-image: url("Models/FBX format/Textures/colormap.png")'></span>colormap</a></p>
|
||||
|
||||
</div>
|
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|
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<div class='container content'>
|
||||
|
||||
<p style='margin-bottom:2em'><strong>Models</strong></p>
|
||||
|
||||
<div title='4328 vertices • 6 group(s) • 0 animation(s)' class='package'><img src='Previews/ambulance.png'/><br>ambulance</div>
|
||||
<div title='248 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/box.png'/><br>box</div>
|
||||
<div title='288 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/cone.png'/><br>cone</div>
|
||||
<div title='288 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/cone-flat.png'/><br>cone-flat</div>
|
||||
<div title='60 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-bolt.png'/><br>debris-bolt</div>
|
||||
<div title='192 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-bumper.png'/><br>debris-bumper</div>
|
||||
<div title='106 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-door.png'/><br>debris-door</div>
|
||||
<div title='116 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-door-window.png'/><br>debris-door-window</div>
|
||||
<div title='680 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-drivetrain.png'/><br>debris-drivetrain</div>
|
||||
<div title='328 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-drivetrain-axle.png'/><br>debris-drivetrain-axle</div>
|
||||
<div title='60 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-nut.png'/><br>debris-nut</div>
|
||||
<div title='66 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-a.png'/><br>debris-plate-a</div>
|
||||
<div title='72 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-b.png'/><br>debris-plate-b</div>
|
||||
<div title='48 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-small-a.png'/><br>debris-plate-small-a</div>
|
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<div title='72 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-small-b.png'/><br>debris-plate-small-b</div>
|
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<div title='78 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-spoiler-a.png'/><br>debris-spoiler-a</div>
|
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<div title='138 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-spoiler-b.png'/><br>debris-spoiler-b</div>
|
||||
<div title='480 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-tire.png'/><br>debris-tire</div>
|
||||
<div title='4530 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/delivery.png'/><br>delivery</div>
|
||||
<div title='4004 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/delivery-flat.png'/><br>delivery-flat</div>
|
||||
<div title='4338 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/firetruck.png'/><br>firetruck</div>
|
||||
<div title='5003 vertices • 6 group(s) • 0 animation(s)' class='package'><img src='Previews/garbage-truck.png'/><br>garbage-truck</div>
|
||||
<div title='3709 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/hatchback-sports.png'/><br>hatchback-sports</div>
|
||||
<div title='3606 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/police.png'/><br>police</div>
|
||||
<div title='3090 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/race.png'/><br>race</div>
|
||||
<div title='3198 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/race-future.png'/><br>race-future</div>
|
||||
<div title='3184 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/sedan.png'/><br>sedan</div>
|
||||
<div title='3268 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/sedan-sports.png'/><br>sedan-sports</div>
|
||||
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|
||||
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|
||||
<div title='3250 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/taxi.png'/><br>taxi</div>
|
||||
<div title='3260 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/tractor.png'/><br>tractor</div>
|
||||
<div title='3630 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/tractor-police.png'/><br>tractor-police</div>
|
||||
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|
||||
<div title='3264 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/truck.png'/><br>truck</div>
|
||||
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|
||||
<div title='3250 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/van.png'/><br>van</div>
|
||||
<div title='528 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-dark.png'/><br>wheel-dark</div>
|
||||
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Find more assets at Kenney <a href='https://kenney.nl/assets'>(www.kenney.nl)</a><br>
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Holiday Kit (2.0)
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Created/distributed by Kenney (www.kenney.nl)
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Creation date: 11-12-2024 14:31
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||||
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||||
------------------------------
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||||
|
||||
License: (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/
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You can use this content for personal, educational, and commercial purposes.
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Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
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||||
|
||||
------------------------------
|
||||
|
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• Website : www.kenney.nl
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• Donate : www.kenney.nl/donate
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|
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• Patreon : patreon.com/kenney
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|
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Follow on social media for updates:
|
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|
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• Twitter: twitter.com/KenneyNL
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• Instagram: instagram.com/kenney_nl
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• Mastodon: mastodon.gamedev.place/@kenney
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extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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||||
bakeAxisConversion: 0
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||||
preserveHierarchy: 0
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||||
skinWeightsMode: 0
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||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
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||||
optimizeBones: 1
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||||
meshOptimizationFlags: -1
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||||
indexFormat: 0
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||||
secondaryUVAngleDistortion: 8
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||||
secondaryUVAreaDistortion: 15.000001
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||||
secondaryUVHardAngle: 88
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||||
secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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||||
secondaryUVMinObjectScale: 1
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||||
secondaryUVPackMargin: 4
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||||
useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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||||
normalSmoothAngle: 60
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||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
fileFormatVersion: 2
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||||
guid: 3e7efcdc8eb9a4b4da85042b6b88dfe1
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||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
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Binary file not shown.
@ -0,0 +1,107 @@
|
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fileFormatVersion: 2
|
||||
guid: 7d4514e7de89a48f6ba949b22ba77304
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||||
ModelImporter:
|
||||
serializedVersion: 21300
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 2
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 0.02
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user