Unity Projects: 2025

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Ashby Issac 2026-01-05 12:16:58 +05:30
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# Newtonsoft.Json for Unity changelog
## 13.0.102 (2021-03-24)
- ✨ New: Merged changes from
[JamesNK/Newtonsoft.Json version `13.0.1`][json.net-13.0.1]
- 🗑 Deprecated: Removed the Portable build target. This package now only ships
with the AOT and Editor builds.
## 12.0.302 (2021-02-19)
- ✨ New: Properly embed the link.xml into the DLLs. ([#54][#54])
- 🐛 Fix: Preserve `NullableAttribute` and `NullableContextAttribute`.
([#54][#54])
- 🐛 Fix: Preserve all JSON converters. ([#8][#8], [#65][#65])
## 12.0.301 (2020-01-19)
- ✨ New: Merged changes from
[JamesNK/Newtonsoft.Json version `12.0.3`][json.net-12.0.3]
- 🔄 Change: Testing libraries are precompiled to be able to use the nullable
reference types, as Unity does not yet support them. ([#37][#37])
## 12.0.201 (2020-01-03)
- ✨ New: Merged changes from
[JamesNK/Newtonsoft.Json version `12.0.2`][json.net-12.0.2]
- ✨ New: Downgrade script for .asmdef to be able to test in Unity 2018.x.
- ✨ New: Now testing in both Unity 2019.x and 2018.x in CircleCI workflow.
- ✨ New: Added `System.Web.HttpUtility` polyfill to test project due to it's
not included in IL2CPP builds.
See <https://forum.unity.com/threads/solved-httputility-in-il2cpp.802368/#post-5333634>
- 🔄 Change: Custom StringAssert.StartsWith to get better error messages in
tests.
- 🐛 Fix: AotHelper.EnsureDictionary was not generating constructor for
`DefaultContractResolver.EnumerableDictionaryWrapper<TKey, TValue>`
## 12.0.102 (2019-12-30)
- ✨ New: Moved some documentation to the new wiki. All markdown files in the
repository has been tidied.
- 🐛 Fix: Only use major version in assembly version (ex: `12.0.0.0`, instead of
`12.0.1.0`) ([#18][#18])
- 🐛 Fix: Package targets .NET 4.5 & .NET 4.6.1 instead of recommended
.NET Standard 2.0. Portable should still target the [PCL profile 259
(`portable-net45+win8+wpa81+wp8`)][portable-class-library]. ([#29][#29])
- 🐛 Fix: Assembly not found due to unsigned and not strong named assembly.
The packaged DLL's are now signed with the public key of Newtonsoft.Json.
([#7][#7], [#10][#10])
## 12.0.101 (2019-11-26)
- ✨ New: Setup CircleCI integration for build automation
[![CircleCI badge][circleci-badge]][circleci-url]
- ✨ New: Setup Codacy integration for automated code reviews
[![Codacy badge][codacy-badge]][codacy-url]
- 🔄 Change: Switched to [cloudsmith.com][cloudsmith-url] as registry provider
instead of [npmjs.com][npmjs-url]
[![Latest Version @ Cloudsmith][cloudsmith-badge]][cloudsmith-url]
- 🔄 Change: Better versioning format. For more info see
[the wiki page][wiki-versioning]. Changes are based of off `12.0.1`
version _(in previous format)._
- 🐛 Fix: Building on standalone causes plugin collision ([#3][#3])
## 12.0.1 (2019-07-18)
- ✨ New: Package published as an Unity Package Manager package on
[npmjs.com][npmjs-url].
![npm badge][npmjs-badge]
- ✨ Initial release
- ✨ Based on [JamesNK/Newtonsoft.Json version `12.0.1`][json.net-12.0.1]
[#3]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/3
[#7]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/7
[#8]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/8
[#10]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/10
[#18]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/18
[#29]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/pull/29
[#37]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/pull/37
[#54]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/54
[#65]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues/65
[circleci-badge]: https://img.shields.io/circleci/build/gh/jilleJr/Newtonsoft.Json-for-Unity/master?logo=circleci&style=flat-square
[circleci-url]: https://circleci.com/gh/jilleJr/Newtonsoft.Json-for-Unity
[cloudsmith-badge]: https://api-prd.cloudsmith.io/badges/version/jillejr/newtonsoft-json-for-unity/npm/jillejr.newtonsoft.json-for-unity/latest/x/?render=true&badge_token=gAAAAABd0U7AyWhLGu6xjEAHz70w9zWbSk6ogsTrw3xvVpa2NXe7HJg_ua7r-G2cbWECxfM51y4uYgOdFOquHNoTQti080JM6w%3D%3D
[cloudsmith-url]: https://cloudsmith.io/~jillejr/repos/newtonsoft-json-for-unity/packages/detail/npm/jillejr.newtonsoft.json-for-unity/latest/#readme
[codacy-badge]: https://img.shields.io/codacy/grade/f91156e7066c484588f4dba263c8cf45?logo=codacy&style=flat-square
[codacy-url]: https://www.codacy.com/manual/jilleJr/Newtonsoft.Json-for-Unity?utm_source=github.com&utm_medium=referral&utm_content=jilleJr/Newtonsoft.Json-for-Unity&utm_campaign=Badge_Grade
[json.net-12.0.1]: https://github.com/JamesNK/Newtonsoft.Json/releases/12.0.1
[json.net-12.0.2]: https://github.com/JamesNK/Newtonsoft.Json/releases/12.0.2
[json.net-12.0.3]: https://github.com/JamesNK/Newtonsoft.Json/releases/12.0.3
[json.net-13.0.1]: https://github.com/JamesNK/Newtonsoft.Json/releases/13.0.1
[npmjs-badge]: https://img.shields.io/npm/v/jillejr.newtonsoft.json-for-unity?logo=npm&style=flat-square
[npmjs-url]: https://www.npmjs.com/package/jillejr.newtonsoft.json-for-unity
[portable-class-library]: https://docs.microsoft.com/en-us/dotnet/standard/net-standard#pcl-compatibility
[wiki-versioning]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/About-the-versioning

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The MIT License (MIT)
Copyright (c) 2019 Kalle Jillheden (jilleJr)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# Newtonsoft.Json for Unity
Json.NET is a popular high-performance JSON framework for .NET
This package is a fork of Newtonsoft.Json containing custom builds targeting
standalone, portable (UWP, WP8), and AOT targets such as all IL2CPP builds
(iOS, WebGL, Android, Windows, Mac OS X, et.al).
## Versioning format
_Staying with JamesNK's version syntax, but with a twist :dizzy:_
Based off JamesNK's versioning, but with the addition of two digits on the last
segment. This is for Newtonsoft.Json-for-Unity to be able to have independent
releases, at the same time still being easy to see which version of Json.NET
it's based of.
![explanation of version][version-explanation.png]
Where official Json.NET 12.0.1 becomes Newtonsoft.Json-for-Unity 12.0.1*xx*.
## Changelog
Please see the [CHANGELOG.md][changelog.md] file inside this package.
## Installation via [OpenUPM][openupm] ![OpenUPM icon][openupm-icon.png]
```sh
openupm add jillejr.newtonsoft.json-for-unity
```
## Other installation options
- [Installation via OpenUPM
![OpenUPM icon][openupm-icon.png]][wiki-installation-via-openupm]
- [Installation via pure UPM][wiki-installation-via-upm]
- [Installation via Git in UPM][wiki-installation-via-git-in-upm]
## Updating the package
### Updating via the UI
Open the Package Manager UI `Window > Package Manager`
![preview of where window button is](https://i.imgur.com/0FvA5W6.png)
Followed by pressing the update button on the `jillejr.newtonsoft.json-for-unity`
package
![preview of update button](https://i.imgur.com/H6LhK2n.png)
### Updating via the manifest file
Visit the wiki: [Installation via UPM][wiki-installation-via-upm]
---
This package is licensed under The MIT License (MIT)
Copyright (c) 2019 Kalle Jillheden (jilleJr)
<https://github.com/jilleJr/Newtonsoft.Json-for-Unity>
See full copyrights in [LICENSE.md][license.md] inside repository
[license.md]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/blob/master/LICENSE.md
[changelog.md]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/blob/master/CHANGELOG.md
[version-explanation.png]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/raw/ce23d98230673744d73656b4c4f6bc1f9989c37a/Doc/version-explanation.png
[openupm]: https://openupm.com/packages/jillejr.newtonsoft.json-for-unity/
[openupm-icon.png]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/raw/c43046bc4763c0a5d3b0164a4f0a92e40de9d10e/Doc/icons/openupm-icon-16.png
[wiki-installation-via-openupm]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Installation-via-OpenUPM
[wiki-installation-via-upm]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Installation-via-UPM
[wiki-installation-via-git-in-upm]: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Installation-via-Git-in-UPM

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{
"name": "jillejr.newtonsoft.json-for-unity",
"displayName": "Json.NET 13.0.1 for Unity",
"version": "13.0.102",
"unity": "2018.1",
"description": "Json.NET is a popular high-performance JSON framework for .NET\n\nThis package is a fork of Newtonsoft.Json containing custom builds targeting standalone, portable (UWP, WP8), and AOT targets such as all IL2CPP builds (iOS, WebGL, Android, Windows, Mac OS X, et.al).\n\nThis package is licensed under The MIT License (MIT)\n\nCopyright © 2019 Kalle Jillheden (jilleJr)\nhttps://github.com/jilleJr/Newtonsoft.Json-for-Unity\n\nCopyright © 2016 SaladLab\nhttps://github.com/SaladLab/Json.Net.Unity3D\n\nCopyright © 2007 James Newton-King\nhttps://github.com/JamesNK/Newtonsoft.Json\n\nSee full copyrights in LICENSE.md inside package",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
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"url": "https://github.com/jilleJr/Newtonsoft.Json-for-Unity.git",
"directory": "Src/Newtonsoft.Json-for-Unity"
},
"keywords": [
"json",
"json.net",
"newtonsoft",
"newtonsoft.json",
"unity",
"upm"
],
"author": "jilleJr",
"license": "MIT",
"bugs": {
"url": "https://github.com/jilleJr/Newtonsoft.Json-for-Unity/issues"
},
"homepage": "https://github.com/jilleJr/Newtonsoft.Json-for-Unity#readme",
"category": "Utility",
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using UnityEditor;
using UnityEditorInternal;
using System;
using System.IO;
using Davanci.Utils;
public class ScreenshotCapture : SingletonMB<ScreenshotCapture>
{
[SerializeField] string fileName = "File Name";
public void MultipleScreenshot()
{
// StartCoroutine(ScreenShotRoutine());
}
public static Vector2 GetMainGameViewSize()
{
System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor");
System.Reflection.MethodInfo GetSizeOfMainGameView = T.GetMethod("GetSizeOfMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
System.Object Res = GetSizeOfMainGameView.Invoke(null, null);
return (Vector2)Res;
}
public void SingleScreenshot()
{
var t = GetMainGameViewSize();
int width = (int)t.x;
int height = (int)t.y;
string resolutionText = width + "x" + height;
// Create a folder for the resolution in the project's root directory
string projectPath = Directory.GetParent(Application.dataPath).FullName;
string folderPath = Path.Combine(projectPath, resolutionText);
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
}
// Capture screenshot with the resolution in the file name and save it in the created folder
string fullFileName = Path.Combine(folderPath, fileName + " - " + resolutionText + ".png");
ScreenCapture.CaptureScreenshot(fullFileName);
Debug.Log("Screen Shot Taken: " + fullFileName);
}
}
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#if UNITY_EDITOR
namespace Davanci.Utils
{
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(ScreenshotCapture))]
public class ScreenshotCapture_CustomInspector : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
ScreenshotCapture screenshotCapture = (ScreenshotCapture)target;
if (GUILayout.Button("Multiple Screenshot Caputre"))
screenshotCapture.MultipleScreenshot();
if (GUILayout.Button("Single Screenshot Caputre"))
screenshotCapture.SingleScreenshot();
string howToUse = "HOW TO USE: \n " +
"1- Set All the below needed Resolution in the 'Game' window 'Aspect': \n" +
"- IPhone 12 Pro Portrait, Resolution : 1284 x 2778 \n" +
"- IPhone 8 Portrait, Resolution : 1242 x 2208 \n" +
"- IPad Pro Portraint, resolution 2048 x 2732 \n" +
"2- Drag and Drop the Prefab 'ScreenshotCapturePrefab' into your first scene \n" +
"3- Select the desired Aspect in the 'Game' window \n" +
"4- To Take a screenshot, select the 'ScreenshotCapturePrefab', and in the inspector chose a file name and click 'Screenshot Capture' \n" +
"5- The Image will be Saved in the Root Project Folder" +
"TIP: IT WORKS WHEN THE GAME IS PAUSED.";
EditorGUILayout.HelpBox(howToUse, MessageType.Info);
}
}
}
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namespace Davanci.Utils
{
using UnityEngine;
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private static SingletonMB<T> instance;
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/// Makes the object singleton not be destroyed automatically when loading a new scene.
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Shutdown();
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Shutdown();
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Car Kit (2.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 01-05-2024 11:13
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You can use this content for personal, educational, and commercial purposes.
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
------------------------------
• Website : www.kenney.nl
• Donate : www.kenney.nl/donate
• Patreon : patreon.com/kenney
Follow on social media for updates:
• Twitter: twitter.com/KenneyNL
• Instagram: instagram.com/kenney_nl
• Mastodon: mastodon.gamedev.place/@kenney

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Car Kit</title>
<meta name="description" content="Game assets overview">
<meta name="author" content="Kenney">
</head>
<body>
<div class='container header'><h1>Car Kit</h1></div>
<div class='container content'>
<p><strong>Information</strong></p>
<p>Hover over models to show details, for the documentation see the <a target='_blank' href='https://kenney.nl/knowledge-base/game-assets-3d/importing-3d-models-into-game-engines'>knowledge base</a>.</p>
<p>
<span class='data'><strong>Total objects:</strong> 45×</span><span class='data'><strong>Total animations:</strong> 0×</span>
</p>
</div>
<div class='container content'>
<p><strong>Textures</strong></p>
<p><a href='Models/FBX format/Textures/colormap.png' target='_blank' class='data no-padding'><span class='swatch' style='background-image: url("Models/FBX format/Textures/colormap.png")'></span>colormap</a></p>
</div>
<div class='container content'>
<p style='margin-bottom:2em'><strong>Models</strong></p>
<div title='4328 vertices • 6 group(s) • 0 animation(s)' class='package'><img src='Previews/ambulance.png'/><br>ambulance</div>
<div title='248 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/box.png'/><br>box</div>
<div title='288 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/cone.png'/><br>cone</div>
<div title='288 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/cone-flat.png'/><br>cone-flat</div>
<div title='60 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-bolt.png'/><br>debris-bolt</div>
<div title='192 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-bumper.png'/><br>debris-bumper</div>
<div title='106 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-door.png'/><br>debris-door</div>
<div title='116 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-door-window.png'/><br>debris-door-window</div>
<div title='680 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-drivetrain.png'/><br>debris-drivetrain</div>
<div title='328 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-drivetrain-axle.png'/><br>debris-drivetrain-axle</div>
<div title='60 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-nut.png'/><br>debris-nut</div>
<div title='66 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-a.png'/><br>debris-plate-a</div>
<div title='72 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-b.png'/><br>debris-plate-b</div>
<div title='48 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-small-a.png'/><br>debris-plate-small-a</div>
<div title='72 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-plate-small-b.png'/><br>debris-plate-small-b</div>
<div title='78 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-spoiler-a.png'/><br>debris-spoiler-a</div>
<div title='138 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-spoiler-b.png'/><br>debris-spoiler-b</div>
<div title='480 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/debris-tire.png'/><br>debris-tire</div>
<div title='4530 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/delivery.png'/><br>delivery</div>
<div title='4004 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/delivery-flat.png'/><br>delivery-flat</div>
<div title='4338 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/firetruck.png'/><br>firetruck</div>
<div title='5003 vertices • 6 group(s) • 0 animation(s)' class='package'><img src='Previews/garbage-truck.png'/><br>garbage-truck</div>
<div title='3709 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/hatchback-sports.png'/><br>hatchback-sports</div>
<div title='3606 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/police.png'/><br>police</div>
<div title='3090 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/race.png'/><br>race</div>
<div title='3198 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/race-future.png'/><br>race-future</div>
<div title='3184 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/sedan.png'/><br>sedan</div>
<div title='3268 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/sedan-sports.png'/><br>sedan-sports</div>
<div title='3836 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/suv.png'/><br>suv</div>
<div title='3254 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/suv-luxury.png'/><br>suv-luxury</div>
<div title='3250 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/taxi.png'/><br>taxi</div>
<div title='3260 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/tractor.png'/><br>tractor</div>
<div title='3630 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/tractor-police.png'/><br>tractor-police</div>
<div title='4130 vertices • 5 group(s) • 0 animation(s)' class='package'><img src='Previews/tractor-shovel.png'/><br>tractor-shovel</div>
<div title='3264 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/truck.png'/><br>truck</div>
<div title='3868 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/truck-flat.png'/><br>truck-flat</div>
<div title='3250 vertices • 4 group(s) • 0 animation(s)' class='package'><img src='Previews/van.png'/><br>van</div>
<div title='528 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-dark.png'/><br>wheel-dark</div>
<div title='480 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-default.png'/><br>wheel-default</div>
<div title='528 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-racing.png'/><br>wheel-racing</div>
<div title='672 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-tractor-back.png'/><br>wheel-tractor-back</div>
<div title='672 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-tractor-dark-back.png'/><br>wheel-tractor-dark-back</div>
<div title='528 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-tractor-dark-front.png'/><br>wheel-tractor-dark-front</div>
<div title='528 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-tractor-front.png'/><br>wheel-tractor-front</div>
<div title='624 vertices • 0 group(s) • 0 animation(s)' class='package'><img src='Previews/wheel-truck.png'/><br>wheel-truck</div>
</div>
<div class='clear'></div>
<div class='container footer'>
Find more assets at Kenney <a href='https://kenney.nl/assets'>(www.kenney.nl)</a><br>
License: <a href='https://creativecommons.org/publicdomain/zero/1.0/'>CC0 1.0 Universal</a>
</div>
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Holiday Kit (2.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 11-12-2024 14:31
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You can use this content for personal, educational, and commercial purposes.
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
------------------------------
• Website : www.kenney.nl
• Donate : www.kenney.nl/donate
• Patreon : patreon.com/kenney
Follow on social media for updates:
• Twitter: twitter.com/KenneyNL
• Instagram: instagram.com/kenney_nl
• Mastodon: mastodon.gamedev.place/@kenney

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