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2026-01-05 12:16:58 +05:30
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class FeedbackPopup : PopupBase
{
[SerializeField] private TextMeshProUGUI feedbackText;
public void SetFeedbackText(string feedbackTxt)
{
feedbackText.text = feedbackTxt;
}
public void OnAnimationComplete()
{
popupManager.HidePopup(popupType);
}
}