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2026-01-05 12:16:58 +05:30
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelEditorButton : MonoBehaviour
{
public LevelEditorButtonType levelEditorButtonType;
[HideInInspector] public Button button;
void Awake()
{
button = GetComponent<Button>();
}
}