38 lines
881 B
C#
38 lines
881 B
C#
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public class MenuBootLoader : BootLoader
|
||
|
|
{
|
||
|
|
private GameObject[] baseObjects;
|
||
|
|
|
||
|
|
protected override void InitBootLoaders()
|
||
|
|
{
|
||
|
|
IBootLoader bootLoader = null;
|
||
|
|
foreach (Transform loader in MainSingleton.Instance.transform)
|
||
|
|
{
|
||
|
|
if (GetLoader<IBootLoader>(loader, out bootLoader))
|
||
|
|
{
|
||
|
|
bootLoader.Initialize();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void Start()
|
||
|
|
{
|
||
|
|
base.Start();
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void InitializeData()
|
||
|
|
{
|
||
|
|
IDataLoader dataLoader = null;
|
||
|
|
foreach (Transform loader in MainSingleton.Instance.transform)
|
||
|
|
{
|
||
|
|
if (GetLoader<IDataLoader>(loader, out dataLoader))
|
||
|
|
{
|
||
|
|
dataLoader.InitializeData();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|