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2026-01-05 12:16:58 +05:30
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleCallback : MonoBehaviour
{
[SerializeField] private Node node;
[SerializeField] private ParticleSystem particleSystem;
void OnParticleSystemStopped()
{
node.SetGameOverEmoji(false);
}
}