13 lines
318 B
C#
13 lines
318 B
C#
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using UnityEngine;
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public class ObstacleObjectPool : ObjectPoolBase<ObstacleBase>
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{
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[SerializeField] protected TrackObstacleType objectType;
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public TrackObstacleType GetPoolObjectType() => objectType;// goodsType;
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public override void InitPoolFirstTime()
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{
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base.InitPoolFirstTime();
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}
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}
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