46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System.Collections;
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public class GameHUDS : ScreenBase
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{
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[SerializeField] private Button diceBtn;
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[SerializeField] private Button pauseBtn;
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[Header("Text")]
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[SerializeField] private TMP_Text diceCountText;
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[SerializeField] private TMP_Text playerTurnText;
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SoundManager soundManager;
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private void OnEnable()
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{
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pauseBtn.onClick.AddListener(OnClick_pauseBtn);
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diceBtn.onClick.AddListener(OnClick_diceBtn);
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}
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private void OnDisable()
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{
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pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
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diceBtn.onClick.RemoveListener(OnClick_diceBtn);
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}
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private void OnClick_pauseBtn()
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{
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PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
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popupManager.ShowPopup(PopupType.PauseMenuPopup);
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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Hide();
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}
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private void OnClick_diceBtn()
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{
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Dice dice = InterfaceManager.Instance?.GetInterfaceInstance<Dice>();
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dice?.Roll();
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}
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}
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