255 lines
8.5 KiB
C#
255 lines
8.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PvPModePopup : PopupBase
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{
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[Header("Buttons")]
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[SerializeField] private Button twoPlayerBtn;
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[SerializeField] private Button threePlayerBtn;
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[SerializeField] private Button fourPlayerBtn;
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[SerializeField] private Button switchBtn;
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[SerializeField] private Button playBtn;
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[SerializeField] private Button closeBtn;
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[Header("Input Field")]
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[SerializeField] private TMP_InputField playerOneNameInput;
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[SerializeField] private TMP_InputField playerTwoNameInput;
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[SerializeField] private TMP_InputField playerThreeNameInput;
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[SerializeField] private TMP_InputField playerFourNameInput;
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[Header("References")]
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[SerializeField] private GameObject playerNameInputParent1;
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[SerializeField] private GameObject playerNameInputParent2;
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[Header("Placeholders")]
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[SerializeField] private TMP_Text playerOnePlaceholder;
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[SerializeField] private TMP_Text playerTwoPlaceholder;
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[SerializeField] private TMP_Text playerThreePlaceholder;
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[SerializeField] private TMP_Text playerFourPlaceholder;
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[SerializeField] private List<TMP_InputField> inputFields = new List<TMP_InputField>();
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[Header("Player Names")]
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private string playerOneName;
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private string playerTwoName;
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private string playerThreeName;
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private string playerFourName;
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private ScreenManager screenManager;
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private SoundManager soundManager;
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private GameModeHandler gameModeHandler;
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private int selectedPlayerCount;
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public int SelectedPlayerCount => selectedPlayerCount;
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[Header("Horizontal Rows (P1–P4)")]
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private int hiddenIndex = 0;
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private List<int> hiddenIndexes = new List<int>();
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private Dictionary<PlayerType, string> playerNameMap = new();
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private void OnEnable()
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{
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twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
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threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
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fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
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playBtn.onClick.AddListener(OnClick_PlayButton);
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closeBtn.onClick.AddListener(OnClick_CloseButton);
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switchBtn.onClick.AddListener(OnClick_SwitchButton);
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}
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private void Start()
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{
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OnClick_FourPlayerBtn();
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}
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private void OnDisable()
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{
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twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
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threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
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fourPlayerBtn.onClick.RemoveAllListeners();
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playBtn.onClick.RemoveListener(OnClick_PlayButton);
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closeBtn.onClick.RemoveListener(OnClick_CloseButton);
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switchBtn.onClick.RemoveListener(OnClick_SwitchButton);
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}
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private void OnClick_TwoPlayerBtn()
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{
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selectedPlayerCount = 2;
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OnPlayerCountsSwitched();
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switchBtn.gameObject.SetActive(true);
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playerNameInputParent2.SetActive(false);
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}
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private void OnClick_ThreePlayerBtn()
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{
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selectedPlayerCount = 3;
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OnPlayerCountsSwitched();
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switchBtn.gameObject.SetActive(true);
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playerNameInputParent1.SetActive(true);
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playerNameInputParent2.SetActive(true);
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UpdateInputFieldsVisibility();
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}
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private void OnClick_FourPlayerBtn()
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{
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selectedPlayerCount = 4;
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switchBtn.gameObject.SetActive(false);
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playerNameInputParent1.SetActive(true);
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playerNameInputParent2.SetActive(true);
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UpdateInputFieldsVisibility();
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}
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private void UpdateInputFieldsVisibility()
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{
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playerOneNameInput.transform.parent.gameObject.SetActive(true);
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playerTwoNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 3);
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playerThreeNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 2);
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playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
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}
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private void OnClick_PlayButton()
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{
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playerNameMap.Clear();
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for (int idx = 0; idx < inputFields.Count; idx++)
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{
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PlayerType playerType = (PlayerType)idx;
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if (!inputFields[idx].transform.parent.gameObject.activeInHierarchy)
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{
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continue;
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}
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playerNameMap.Add(playerType, string.IsNullOrWhiteSpace(inputFields[idx].text) ? $"{playerType}" : inputFields[idx].text);
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}
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playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
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playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
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playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
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playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
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popupManager.HidePopup(popupType);
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gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
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gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList(), playerNameMap.Values.ToList());
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}
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private void OnClick_SwitchButton()
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{
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hiddenIndexes.Clear();
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if (SelectedPlayerCount == 2)
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{
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if (playerNameInputParent1.activeInHierarchy)
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{
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playerNameInputParent1.SetActive(false);
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playerNameInputParent2.SetActive(true);
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playerOnePlaceholder.text = "Player 1";
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playerThreePlaceholder.text = "Player 2";
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hiddenIndexes.Add((int)PlayerType.Player1);
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hiddenIndexes.Add((int)PlayerType.Player3);
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}
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else
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{
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playerNameInputParent1.SetActive(true);
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playerNameInputParent2.SetActive(false);
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playerTwoPlaceholder.text = "Player 1";
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playerFourPlaceholder.text = "Player 2";
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hiddenIndexes.Add((int)PlayerType.Player2);
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hiddenIndexes.Add((int)PlayerType.Player4);
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}
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}
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else if (SelectedPlayerCount == 3)
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{
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hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
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hiddenIndexes.Add(hiddenIndex);
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}
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UpdateRows();
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}
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private void OnPlayerCountsSwitched()
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{
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hiddenIndexes.Clear();
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if (SelectedPlayerCount == 2)
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{
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if (playerNameInputParent1.activeInHierarchy)
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{
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playerOnePlaceholder.text = "Player 1";
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playerThreePlaceholder.text = "Player 2";
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hiddenIndexes.Add((int)PlayerType.Player2);
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hiddenIndexes.Add((int)PlayerType.Player4);
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}
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else if (playerNameInputParent2.activeInHierarchy)
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{
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playerTwoPlaceholder.text = "Player 1";
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playerFourPlaceholder.text = "Player 2";
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hiddenIndexes.Add((int)PlayerType.Player1);
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hiddenIndexes.Add((int)PlayerType.Player3);
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}
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}
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else if (SelectedPlayerCount == 3)
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{
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hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
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hiddenIndexes.Add(hiddenIndex);
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}
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UpdateRows();
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}
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private void UpdateRows()
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{
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int visiblePlayerIndex = 1;
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for (int i = 0; i < inputFields.Count; i++)
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{
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bool isHidden = hiddenIndexes.Contains(i);
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inputFields[i].transform.parent.gameObject.SetActive(!isHidden);
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if (!isHidden)
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{
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TMP_Text placeholder = inputFields[i].placeholder as TMP_Text;
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if (placeholder != null)
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{
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placeholder.text = $"Player {visiblePlayerIndex}";
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visiblePlayerIndex++;
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}
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}
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}
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}
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private void OnClick_CloseButton()
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{
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screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
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screenManager.ShowScreen(ScreenType.MenuScreen);
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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Hide();
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}
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}
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