70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System.Collections;
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public class GameHUDS : ScreenBase
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{
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[SerializeField] private Button diceBtn;
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[SerializeField] private Button pauseBtn;
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[Header("Text")]
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[SerializeField] private TMP_Text diceCountText;
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[SerializeField] private TMP_Text playerTurnText;
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private SoundManager soundManager;
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private UIManager uiManager;
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private void OnEnable()
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{
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pauseBtn.onClick.AddListener(OnClick_pauseBtn);
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diceBtn.onClick.AddListener(OnClick_DiceBtn);
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}
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private void OnDisable()
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{
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pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
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diceBtn.onClick.RemoveListener(OnClick_DiceBtn);
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}
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private void OnClick_pauseBtn()
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{
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PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
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popupManager.ShowPopup(PopupType.PauseMenuPopup);
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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Hide();
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}
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private void OnClick_DiceBtn()
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{
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uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
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uiManager.OnDiceViewInteracted();
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}
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public void UpdatePlayerTurnText(PlayerType playerType)
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{
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Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
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switch (playerType)
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{
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case PlayerType.Player1:
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playerTurnText.text = "Turn : Red";
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break;
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case PlayerType.Player2:
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playerTurnText.text = "Turn : Blue";
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break;
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case PlayerType.Player3:
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playerTurnText.text = "Turn : Grey";
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break;
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case PlayerType.Player4:
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playerTurnText.text = "Turn : Green";
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break;
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default:
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playerTurnText.text = "Turn";
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break;
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}
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}
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}
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