47 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.Collections;
public class GameHUDS : ScreenBase
{
[SerializeField] private Button diceBtn;
[SerializeField] private Button pauseBtn;
[Header("Text")]
[SerializeField] private TMP_Text diceCountText;
[SerializeField] private TMP_Text playerTurnText;
private SoundManager soundManager;
private UIManager uiManager;
private void OnEnable()
{
pauseBtn.onClick.AddListener(OnClick_pauseBtn);
diceBtn.onClick.AddListener(OnClick_DiceBtn);
}
private void OnDisable()
{
pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
diceBtn.onClick.RemoveListener(OnClick_DiceBtn);
}
private void OnClick_pauseBtn()
{
PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
popupManager.ShowPopup(PopupType.PauseMenuPopup);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
Hide();
}
private void OnClick_DiceBtn()
{
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
uiManager.OnDiceViewInteracted();
}
}