2026-01-28 20:46:45 +05:30

19 lines
432 B
C#

using UnityEngine;
public class DiceFollowCamera : MonoBehaviour
{
[SerializeField] private Transform dice;
[SerializeField] private Vector3 offset = new Vector3(0f, 3f, -3f);
void LateUpdate()
{
if (!dice) return;
// Follow position only
transform.position = dice.position + offset;
// Lock rotation completely
transform.rotation = Quaternion.Euler(90f, 0f, 0f);
}
}