33 lines
533 B
C#
33 lines
533 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DiceSide : MonoBehaviour
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{
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private bool onGround;
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public int sideValue;
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private void OnTriggerStay(Collider other)
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{
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if(other.tag == "Platform")
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{
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onGround = true;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if(other.tag == "Platform")
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{
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onGround = false;
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}
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}
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public bool OnGround()
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{
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return onGround;
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}
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}
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