using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiceRoller : MonoBehaviour { [SerializeField] private int diceTestValue = 0; private InputManager inputManager; private void OnMouseDown() { inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance() : inputManager; if (!inputManager.GameplayManager.CanRollDice) return; OnDiceRolled(); } private void Update() { inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance() : inputManager; if (!inputManager.GameplayManager.CanRollDice) return; if (Input.GetKeyDown(KeyCode.Space)) OnDiceRolled(); } private void OnDiceRolled() { SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance(); soundManager?.PlayGameSoundClip(SoundType.Dice); int currentRolledVal = // Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1); diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1); inputManager.SetDiceRollValue(currentRolledVal); } }