using TMPro; using UnityEngine; using UnityEngine.UI; public class PVPModePopup : PopupBase { [Header("Buttons")] [SerializeField] private Button twoPlayerBtn; [SerializeField] private Button threePlayerBtn; [SerializeField] private Button fourPlayerBtn; [SerializeField] private Button playBtn; [Header("Input Field")] [SerializeField] private TMP_InputField playerOneNameInput; [SerializeField] private TMP_InputField playerTwoNameInput; [SerializeField] private TMP_InputField playerThreeNameInput; [SerializeField] private TMP_InputField playerFourNameInput; [Header("Player Names")] private string playerOneName; private string playerTwoName; private string playerThreeName; private string playerFourName; private int selectedPlayerCount; public int SelectedPlayerCount => selectedPlayerCount; private void OnEnable() { twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2)); threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3)); fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4)); playBtn.onClick.AddListener(OnPlayButtonClicked); } private void OnDisable() { twoPlayerBtn.onClick.RemoveAllListeners(); threePlayerBtn.onClick.RemoveAllListeners(); fourPlayerBtn.onClick.RemoveAllListeners(); playBtn.onClick.RemoveAllListeners(); } private void OnPlayerCountSelected(int count) { selectedPlayerCount = count; UpdateInputFieldsVisibility(); } private void UpdateInputFieldsVisibility() { playerOneNameInput.gameObject.SetActive(true); playerTwoNameInput.gameObject.SetActive(selectedPlayerCount >= 2); playerThreeNameInput.gameObject.SetActive(selectedPlayerCount >= 3); playerFourNameInput.gameObject.SetActive(selectedPlayerCount >= 4); } private void OnPlayButtonClicked() { playerOneName = playerOneNameInput.text; playerTwoName = playerTwoNameInput.text; playerThreeName = playerThreeNameInput.text; playerFourName = playerFourNameInput.text; Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:"); Debug.Log($"Player 1: {playerOneName}"); Debug.Log($"Player 2: {playerTwoName}"); if (selectedPlayerCount >= 3) Debug.Log($"Player 3: {playerThreeName}"); if (selectedPlayerCount == 4) Debug.Log($"Player 4: {playerFourName}"); } }