using UnityEngine; using UnityEngine.UI; public class OptionsPopup : PopupBase { [Header("References")] [SerializeField] private Button closeBtn; [SerializeField] Slider mainVolSlider; [SerializeField] Slider musicVolSlider; [SerializeField] Slider sfxVolSlider; private void OnEnable() { closeBtn.onClick.AddListener(OnClick_closeBtn); } private void OnDisable() { closeBtn.onClick.RemoveAllListeners(); } private void OnClick_closeBtn() { ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance(); screenManager.ShowScreen(ScreenType.MenuHUDScreen); Hide(); } }